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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Defender 3D: Exit & Walk Edition</title> <style> body { margin: 0; background: #87CEEB; overflow: hidden; font-family: sans-serif; touch-action: none; } #hud { position: absolute; top: 15px; left: 15px; color: #fff; text-shadow: 2px 2px #000; z-index: 10; } #controls { position: absolute; bottom: 25px; width: 100%; display: flex; justify-content: space-around; z-index: 20; } .btn { width: 65px; height: 65px; background: rgba(0,0,0,0.7); border: 2px solid white; border-radius: 50%; color: white; display: flex; align-items: center; justify-content: center; font-size: 14px; font-weight: bold; } .exit-btn { background: #ffcc00; color: #000; border-radius: 10px; width: 80px; } .fire { background: red; box-shadow: 0 0 15px red; border-radius: 10px; width: 80px; } canvas { display: block; width: 100vw; height: 100vh; } </style> </head> <body> <div id="hud"> <b>GTA: DEFENDER MODE</b><br> STATUS: <span id="st">IN CAR</span><br> SPEED: <span id="sp">0</span> </div> <div id="controls"> <div style="display:flex; gap:10px"> <div class="btn" id="l">LEFT</div> <div class="btn" id="r">RIGHT</div> </div> <div style="display:flex; flex-direction:column; gap:10px"> <div class="btn fire" id="f">FIRE πŸ’₯</div> <div class="btn exit-btn" id="e">EXIT 🚢</div> </div> <div style="display:flex; gap:10px"> <div class="btn" id="b" style="background:rgba(255,0,0,0.5)">BRK</div> <div class="btn" id="g" style="background:rgba(0,255,0,0.5)">GAS</div> </div> </div> <canvas id="c"></canvas> <script> const canvas = document.getElementById('c'); const ctx = canvas.getContext('2d'); let w, h, speed = 0, carX = 0, roadZ = 0, inCar = true; let traffic = [], particles = [], nitroParticles = []; function init() { w = canvas.width = window.innerWidth; h = canvas.height = window.innerHeight; carX = w / 2; for(let i=0; i<10; i++) spawnTraffic(true); } function spawnTraffic(initial = false) { traffic.push({ lane: Math.floor(Math.random() * 6) - 2.5, z: initial ? Math.random() * 4000 : roadZ + 3000 + Math.random() * 1000, speed: 8 + Math.random() * 10, color: ['#fff', '#f33', '#ff0', '#3cf'][Math.floor(Math.random()*4)] }); } let input = { l:0, r:0, g:0, b:0 }; const bind = (id, k) => { const el = document.getElementById(id); el.ontouchstart = (e) => { e.preventDefault(); if(id === 'e') toggleExit(); else { input[k] = 1; if(id==='f') shoot(); } }; el.ontouchend = (e) => { e.preventDefault(); input[k] = 0; }; }; bind('l','l'); bind('r','r'); bind('g','g'); bind('b','b'); bind('f','f'); bind('e','e'); function toggleExit() { if(speed < 10) { // Sirf slow speed pe bahar nikal sakte hain inCar = !inCar; document.getElementById('st').innerText = inCar ? "IN CAR" : "ON FOOT"; document.getElementById('e').innerText = inCar ? "EXIT 🚢" : "ENTER πŸš—"; } } function shoot() { traffic.forEach((t, i) => { let relZ = t.z - roadZ; let scale = 400 / relZ; let tx = w/2 + (t.lane * 150 * scale); if(relZ > 0 && relZ < 1500 && Math.abs(carX - tx) < 100 * scale + 50) { for(let p=0; p<15; p++) particles.push({x: tx, y: h*0.4 + (400*scale), vx:Math.random()*10-5, vy:Math.random()*-10, l:30}); traffic.splice(i, 1); spawnTraffic(); } }); } function draw() { ctx.fillStyle = "#87CEEB"; ctx.fillRect(0, 0, w, h); // Sky ctx.fillStyle = "#3e8e41"; ctx.fillRect(0, h * 0.4, w, h * 0.6); // Grass let horizon = h * 0.4; // 3D Road ctx.fillStyle = "#222"; ctx.beginPath(); ctx.moveTo(w*0.45, horizon); ctx.lineTo(w*0.55, horizon); ctx.lineTo(w*1.8, h); ctx.lineTo(w*-0.8, h); ctx.fill(); // Lanes ctx.strokeStyle = "rgba(255,255,255,0.3)"; ctx.setLineDash([20, 40]); ctx.lineDashOffset = -roadZ; for(let i=-3; i<=3; i++) { ctx.beginPath(); ctx.moveTo(w/2 + (i*10), horizon); ctx.lineTo(w/2 + (i*500), h); ctx.stroke(); } // Logic if(inCar) { if(input.g) { speed += 0.5; nitroParticles.push({x: carX, y: h-100, l: 15}); } if(input.b) speed -= 1.0; if(input.l) carX -= speed * 0.15; if(input.r) carX += speed * 0.15; } else { speed *= 0.8; // Car stops if(input.g) roadZ += 5; // Walking forward if(input.b) roadZ -= 5; // Walking back if(input.l) carX -= 5; if(input.r) carX += 5; } speed *= 0.98; if(speed < 0) speed = 0; roadZ += inCar ? speed : 0; // Traffic traffic.forEach((t, i) => { let relZ = t.z - roadZ; if(relZ < -200) { traffic.splice(i, 1); spawnTraffic(); return; } let scale = 400 / relZ; let x = w/2 + (t.lane * 150 * scale); let y = horizon + (400 * scale); if(scale > 0 && scale < 20) { ctx.fillStyle = t.color; ctx.fillRect(x - 30*scale, y - 40*scale, 60*scale, 40*scale); } }); // Nitro nitroParticles.forEach((p, i) => { ctx.fillStyle = "cyan"; ctx.beginPath(); ctx.arc(p.x+(Math.random()*40-20), p.y, p.l/2, 0, Math.PI*2); ctx.fill(); p.l--; if(p.l < 0) nitroParticles.splice(i, 1); }); // Blast Particles particles.forEach((p, i) => { ctx.fillStyle = "orange"; ctx.fillRect(p.x, p.y, 5, 5); p.x += p.vx; p.y += p.vy; p.vy += 0.5; p.l--; if(p.l < 0) particles.splice(i, 1); }); // Character vs Car Rendering if(inCar) { ctx.fillStyle = "#4b5320"; // Defender ctx.fillRect(carX - 45, h - 130, 90, 60); ctx.fillStyle = "black"; ctx.fillRect(carX - 5, h - 160, 10, 40); // Gun } else { // Car parked ctx.fillStyle = "rgba(75, 83, 32, 0.5)"; ctx.fillRect(carX - 45, h - 130, 90, 60); // Army Man Walking ctx.fillStyle = "#ffdbac"; ctx.fillRect(carX - 10, h - 150, 20, 20); // Head ctx.fillStyle = "#4b5320"; ctx.fillRect(carX - 15, h - 130, 30, 40); // Body } document.getElementById('sp').innerText = Math.floor(speed * 5); requestAnimationFrame(draw); } init(); draw(); </script> </body> </html>
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