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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>3D Battle Ground</title> <style> body { margin:0; overflow:hidden; background:#000; font-family:Arial; } #ui { position:fixed; top:10px; left:10px; color:white; z-index:10; font-size:18px; } #controls { position:fixed; bottom:25px; width:100%; display:flex; justify-content:space-around; z-index:10; } button { padding:17px; border:0; border-radius:50%; background:#222c; color:white; font-weight:bold; } </style> </head> <body> <div id="ui"> ❤️ Health: <span id="hp">100</span> <br> 🎯 Score: <span id="score">0</span> </div> <div id="controls"> <button id="left">⬅️</button> <button id="shoot">🔫 FIRE</button> <button id="right">➡️</button> <button id="jump">⬆️</button> </div> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script> const scene = new THREE.Scene(); scene.background = new THREE.Color(0x87ceeb); const camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 ); const renderer = new THREE.WebGLRenderer({antialias:true}); renderer.setSize(window.innerWidth,window.innerHeight); document.body.appendChild(renderer.domElement); scene.add(new THREE.HemisphereLight(0xffffff,0x555555,2)); const light = new THREE.DirectionalLight(0xffffff,2); light.position.set(10,20,10); scene.add(light); // Ground const ground = new THREE.Mesh( new THREE.PlaneGeometry(200,200), new THREE.MeshStandardMaterial({color:0x398b35}) ); ground.rotation.x=-Math.PI/2; scene.add(ground); // Player const player = new THREE.Group(); const body = new THREE.Mesh( new THREE.BoxGeometry(1,1.5,0.6), new THREE.MeshStandardMaterial({color:0x1565c0}) ); body.position.y=1; player.add(body); const head = new THREE.Mesh( new THREE.SphereGeometry(0.4,16,16), new THREE.MeshStandardMaterial({color:0xffcc99}) ); head.position.y=2; player.add(head); scene.add(player); player.position.set(0,0,5); // Trees for(let i=0;i<35;i++){ const tree=new THREE.Group(); const trunk=new THREE.Mesh( new THREE.CylinderGeometry(.2,.3,2), new THREE.MeshStandardMaterial({color:0x754321}) ); trunk.position.y=1; tree.add(trunk); const leaves=new THREE.Mesh( new THREE.ConeGeometry(1.2,3,8), new THREE.MeshStandardMaterial({color:0x08752c}) ); leaves.position.y=3; tree.add(leaves); tree.position.set( Math.random()*80-40,0, Math.random()*-80 ); scene.add(tree); } // Enemies let enemies=[]; for(let i=0;i<8;i++){ const enemy=new THREE.Mesh( new THREE.BoxGeometry(1,2,1), new THREE.MeshStandardMaterial({color:0xd32f2f}) ); enemy.position.set(Math.random()*30-15,1,-10-Math.random()*35); scene.add(enemy); enemies.push(enemy); } camera.position.set(0,5,12); camera.lookAt(player.position); // Movement let move=0; let score=0; let health=100; document.getElementById("left").ontouchstart=()=>move=-1; document.getElementById("right").ontouchstart=()=>move=1; document.getElementById("left").ontouchend=()=>move=0; document.getElementById("right").ontouchend=()=>move=0; document.getElementById("jump").onclick=()=>{ player.position.y=2; setTimeout(()=>player.position.y=0,500); }; // Shooting document.getElementById("shoot").onclick=()=>{ let target=null; let min=Infinity; enemies.forEach(enemy=>{ const d=enemy.position.distanceTo(player.position); if(enemy.visible && d<min){ min=d; target=enemy; } }); if(target && min<25){ target.visible=false; score+=10; document.getElementById("score").innerText=score; } }; function animate(){ requestAnimationFrame(animate); player.position.x+=move*0.15; player.position.x=Math.max(-15,Math.min(15,player.position.x)); camera.position.x=player.position.x; camera.position.z=player.position.z+9; camera.lookAt(player.position.x,1,player.position.z-5); renderer.render(scene,camera); } animate(); window.onresize=()=>{ camera.aspect=window.innerWidth/window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth,window.innerHeight); }; </script> </body> </html>
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594KB

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1,896.0ms

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192.0ms

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1,896.0ms

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