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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>Obby: Easy, Normal, Divine</title> <style> body { margin: 0; overflow: hidden; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background: #000; } #ui { position: absolute; top: 20px; left: 20px; color: white; text-shadow: 2px 2px 4px #000; pointer-events: none; z-index: 10; } #level-tag { font-size: 28px; font-weight: 900; letter-spacing: 2px; } #controls-hint { font-size: 14px; opacity: 0.8; margin-top: 5px; } #mobile-controls { position: absolute; bottom: 30px; width: 100%; display: none; justify-content: space-between; padding: 0 40px; box-sizing: border-box; } .btn { width: 70px; height: 70px; background: rgba(255,255,255,0.2); border: 2px solid white; border-radius: 50%; display: flex; align-items: center; justify-content: center; color: white; font-weight: bold; user-select: none; } </style> </head> <body> <div id="ui"> <div id="level-tag">LEVEL: EASY</div> <div id="controls-hint">WASD to Move | SPACE to Jump</div> </div> <div id="mobile-controls"> <div class="btn" id="touch-move">MOVE</div> <div class="btn" id="touch-jump">JUMP</div> </div> <script type="importmap"> { "imports": { "three": "https://unpkg.com/three@0.160.0/build/three.module.js" } } </script> <script type="module"> import * as THREE from 'three'; let scene, camera, renderer, player; let platforms = []; let currentLevel = 1; let moveForward = false, moveBackward = false, moveLeft = false, moveRight = false, canJump = false; let velocity = new THREE.Vector3(); const clock = new THREE.Clock(); init(); animate(); function init() { scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); const light = new THREE.HemisphereLight(0xffffff, 0x444444, 2); scene.add(light); const playerGeo = new THREE.CapsuleGeometry(0.5, 1, 4, 8); const playerMat = new THREE.MeshStandardMaterial({ color: 0x00ffcc }); player = new THREE.Mesh(playerGeo, playerMat); scene.add(player); buildLevel(currentLevel); window.addEventListener('keydown', (e) => handleKey(e.code, true)); window.addEventListener('keyup', (e) => handleKey(e.code, false)); window.addEventListener('resize', () => { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); }); if ('ontouchstart' in window) { document.getElementById('mobile-controls').style.display = 'flex'; document.getElementById('touch-jump').addEventListener('touchstart', () => { if(canJump) velocity.y += 12; }); } } function buildLevel(lvl) { platforms.forEach(p => scene.remove(p)); platforms = []; const ui = document.getElementById('level-tag'); if (lvl === 1) { ui.innerText = "LEVEL: EASY"; ui.style.color = "#00ff00"; scene.background = new THREE.Color(0x87ceeb); addPlat(0, 0, 0, 10, 10, 0x2ecc71); addPlat(0, 0, -15, 8, 8, 0x27ae60); addPlat(0, 0, -30, 8, 8, 0x27ae60); addWin(0, 0, -45); } else if (lvl === 2) { ui.innerText = "LEVEL: NORMAL"; ui.style.color = "#f1c40f"; scene.background = new THREE.Color(0xd35400); addPlat(0, 0, 0, 5, 5, 0x7f8c8d); addPlat(5, 2, -10, 4, 4, 0x95a5a6); addPlat(-5, 4, -22, 4, 4, 0x95a5a6); addPlat(0, 6, -35, 4, 4, 0x95a5a6); addWin(0, 7, -50); } else { ui.innerText = "LEVEL: DIVINE"; ui.style.color = "#ffffff"; scene.background = new THREE.Color(0x1a1a2e); addPlat(0, 0, 0, 4, 4, 0xffd700); addPlat(0, 5, -15, 1.5, 1.5, 0xffffff); addPlat(10, 10, -30, 1.2, 1.2, 0xffffff); addPlat(-10, 15, -45, 1, 1, 0xffffff); addWin(0, 22, -65); } player.position.set(0, 5, 0); velocity.set(0,0,0); } function addPlat(x, y, z, w, d, col) { const mesh = new THREE.Mesh(new THREE.BoxGeometry(w, 1, d), new THREE.MeshStandardMaterial({ color: col })); mesh.position.set(x, y, z); scene.add(mesh); platforms.push(mesh); } function addWin(x, y, z) { const mesh = new THREE.Mesh(new THREE.BoxGeometry(4, 0.5, 4), new THREE.MeshStandardMaterial({ color: 0xff00ff, emissive: 0xff00ff })); mesh.position.set(x, y, z); mesh.isWin = true; scene.add(mesh); platforms.push(mesh); } function handleKey(c, p) { if (c === 'KeyW') moveForward = p; if (c === 'KeyS') moveBackward = p; if (c === 'KeyA') moveLeft = p; if (c === 'KeyD') moveRight = p; if (c === 'Space' && p && canJump) velocity.y += 12; } function animate() { requestAnimationFrame(animate); const d = clock.getDelta(); velocity.y -= 28 * d; const s = 12; if (moveForward) player.position.z -= s * d; if (moveBackward) player.position.z += s * d; if (moveLeft) player.position.x -= s * d; if (moveRight) player.position.x += s * d; player.position.y += velocity.y * d; canJump = false; platforms.forEach(p => { const pB = new THREE.Box3().setFromObject(p); const plB = new THREE.Box3().setFromObject(player); if (plB.intersectsBox(pB) && velocity.y < 0 && player.position.y > p.position.y) { player.position.y = p.position.y + 1.2; velocity.y = 0; canJump = true; if (p.isWin) { currentLevel = currentLevel < 3 ? currentLevel + 1 : 1; buildLevel(currentLevel); } } }); if (player.position.y < -15) buildLevel(currentLevel); camera.position.set(player.position.x, player.position.y + 6, player.position.z + 12); camera.lookAt(player.position); renderer.render(scene, camera); } </script> </body> </html>
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