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<!DOCTYPE html> <html lang="hi"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>सिटी कार ड्राइविंग गेम - मोबाइल</title> <style> body { margin: 0; background: #222; font-family: Arial, sans-serif; display: flex; flex-direction: column; justify-content: center; align-items: center; height: 100vh; overflow: hidden; touch-action: none; /* स्क्रीन स्क्रॉल और ज़ूम बंद करने के लिए */ } #gameContainer { position: relative; width: 100%; max-width: 800px; height: 80vh; } canvas { width: 100%; height: 100%; background: #87CEEB; display: block; } .ui-panel { position: absolute; top: 10px; left: 10px; color: white; font-size: 18px; font-weight: bold; background: rgba(0, 0, 0, 0.6); padding: 8px; border-radius: 5px; pointer-events: none; /* टच करने पर रुकावट न बने */ } /* मोबाइल बटन्स का स्टाइल */ .touch-controls { display: flex; width: 100%; max-width: 800px; height: 18vh; background: #111; } .btn { flex: 1; display: flex; justify-content: center; align-items: center; color: white; font-size: 24px; font-weight: bold; user-select: none; -webkit-user-select: none; } .btn-left { background: #333; border-right: 1px solid #555; } .btn-right { background: #333; border-left: 1px solid #555; } .btn:active { background: #555; /* दबाने पर कलर बदलेगा */ } </style> </head> <body> <div id="gameContainer"> <div class="ui-panel"> <div>स्पीड: <span id="speed">0</span> km/h</div> <div>स्कोर: <span id="score">0</span></div> </div> <canvas id="gameCanvas" width="800" height="600"></canvas> </div> <!-- मोबाइल के बटन्स --> <div class="touch-controls"> <div class="btn btn-left" id="leftBtn">◀ बायाँ (Left)</div> <div class="btn btn-right" id="rightBtn">दायाँ (Right) ▶</div> </div> <script> const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); // UI Elements const speedTxt = document.getElementById("speed"); const scoreTxt = document.getElementById("score"); // गेम वेरिएबल्स let speed = 0; const maxSpeed = 120; let score = 0; let carX = 0; let roadPos = 0; let curve = 0; let currentCurve = 0; // इनपुट वेरिएबल्स (मोबाइल और कीबोर्ड दोनों के लिए) let isMovingLeft = false; let isMovingRight = false; // कीबोर्ड इवेंट्स (कंप्यूटर के लिए) document.addEventListener("keydown", e => { if (e.key === "ArrowLeft") isMovingLeft = true; if (e.key === "ArrowRight") isMovingRight = true; }); document.addEventListener("keyup", e => { if (e.key === "ArrowLeft") isMovingLeft = false; if (e.key === "ArrowRight") isMovingRight = false; }); // टच इवेंट्स (मोबाइल के लिए) const leftBtn = document.getElementById("leftBtn"); const rightBtn = document.getElementById("rightBtn"); // लेफ्ट बटन टच leftBtn.addEventListener("touchstart", (e) => { e.preventDefault(); isMovingLeft = true; }); leftBtn.addEventListener("touchend", () => isMovingLeft = false); // राइट बटन टच rightBtn.addEventListener("touchstart", (e) => { e.preventDefault(); isMovingRight = true; }); rightBtn.addEventListener("touchend", () => isMovingRight = false); // मोड़ बदलने के लिए टाइमर setInterval(() => { curve = (Math.random() - 0.5) * 4; }, 3000); function update() { if (speed < maxSpeed) speed += 0.5; score += Math.floor(speed / 10); currentCurve += (curve - currentCurve) * 0.05; roadPos += speed * 0.1; carX -= currentCurve * (speed / maxSpeed) * 2; // कार मूव करने का लॉजिक (टच या कीबोर्ड दोनों से चलेगा) if (isMovingLeft) carX -= 4; if (isMovingRight) carX += 4; if (carX < -250) carX = -250; if (carX > 250) carX = 250; speedTxt.innerText = Math.floor(speed); scoreTxt.innerText = score; } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // 1. आसमान और बैकग्राउंड ctx.fillStyle = "#87CEEB"; ctx.fillRect(0, 0, canvas.width, 300); // सिटी बिल्डिंग्स ctx.fillStyle = "#444"; ctx.fillRect(100, 180, 80, 120); ctx.fillRect(160, 140, 60, 160); ctx.fillStyle = "#555"; ctx.fillRect(500, 160, 90, 140); ctx.fillRect(570, 200, 70, 100); // 2. जमीन ctx.fillStyle = "#228B22"; ctx.fillRect(0, 300, canvas.width, 300); // 3. 3D रोड for (let i = 0; i < 300; i++) { let y = 300 + i; let perspective = i / 300; let roadWidth = 100 + perspective * 400; let lineCurve = currentCurve * Math.pow(perspective, 2) * 150; let roadCenter = canvas.width / 2 + lineCurve; ctx.fillStyle = "#333"; ctx.fillRect(roadCenter - roadWidth / 2, y, roadWidth, 1); ctx.fillStyle = "#fff"; ctx.fillRect(roadCenter - roadWidth / 2 - 5, y, 5, 1); ctx.fillRect(roadCenter + roadWidth / 2, y, 5, 1); if (Math.floor((roadPos - i) / 20) % 2 === 0) { ctx.fillStyle = "#fff"; ctx.fillRect(roadCenter - 2, y, 4, 1); } } // 4. खिलाड़ी की कार let carY = 500; let screenCarX = canvas.width / 2 + carX; ctx.fillStyle = "#FF0000"; ctx.fillRect(screenCarX - 30, carY, 60, 35); ctx.fillStyle = "#00FFFF"; ctx.fillRect(screenCarX - 20, carY - 15, 40, 15); ctx.fillStyle = "#000"; ctx.fillRect(screenCarX - 35, carY + 5, 10, 25); ctx.fillRect(screenCarX + 25, carY + 5, 10, 25); ctx.fillStyle = "#FFA500"; ctx.fillRect(screenCarX - 25, carY, 8, 5); ctx.fillRect(screenCarX + 17, carY, 8, 5); } function gameLoop() { update(); draw(); requestAnimationFrame(gameLoop); } gameLoop(); </script> </body> </html>
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