Meta Description" name="description" />
<!DOCTYPE html>
<html lang="es">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>FIFA 2D - Creado por Lionel Navarro</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: 'Arial', sans-serif;
}
body {
background: linear-gradient(135deg, #0a0a0a 0%, #1a1a1a 100%);
color: #fff;
overflow: hidden;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
}
#game-container {
width: 1200px;
height: 700px;
position: relative;
box-shadow: 0 15px 35px rgba(0, 0, 0, 0.8);
border-radius: 10px;
overflow: hidden;
background: #000;
}
/* Pantallas */
.screen {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
padding: 20px;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
background: linear-gradient(to bottom, #0a0a0a, #1a1a1a);
transition: transform 0.5s ease;
z-index: 10;
}
.hidden {
transform: translateX(-100%);
z-index: 1;
}
/* Pantalla de título */
#title-screen {
background: linear-gradient(rgba(0, 0, 0, 0.9), rgba(0, 0, 0, 0.9)),
url('https://images.unsplash.com/photo-1575361204480-aadea25e6e68?ixlib=rb-1.2.1&auto=format&fit=crop&w=1200&q=80');
background-size: cover;
background-position: center;
}
.game-title {
font-size: 5rem;
text-align: center;
margin-bottom: 10px;
background: linear-gradient(to right, #00a8ff, #0097e6);
-webkit-background-clip: text;
background-clip: text;
color: transparent;
text-shadow: 0 5px 20px rgba(0, 168, 255, 0.5);
font-weight: 900;
letter-spacing: 3px;
font-family: 'Impact', 'Arial Black', sans-serif;
}
.creator {
font-size: 1.2rem;
color: #999;
margin-bottom: 50px;
font-style: italic;
}
.menu-button {
width: 350px;
padding: 18px 30px;
margin: 15px;
font-size: 1.5rem;
font-weight: bold;
background: linear-gradient(to right, #00a8ff, #005a8c);
color: white;
border: none;
border-radius: 8px;
cursor: pointer;
transition: all 0.3s ease;
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.5);
text-align: center;
position: relative;
overflow: hidden;
}
.menu-button:hover:not(:disabled) {
transform: translateY(-5px);
box-shadow: 0 10px 25px rgba(0, 168, 255, 0.4);
background: linear-gradient(to right, #0097e6, #004d73);
}
.menu-button:disabled {
opacity: 0.5;
cursor: not-allowed;
background: #333;
}
.menu-button:active:not(:disabled) {
transform: translateY(0);
}
.coming-soon {
position: relative;
}
.coming-soon::after {
content: "PRÓXIMAMENTE";
position: absolute;
top: -10px;
right: -10px;
background: #e84118;
color: white;
font-size: 0.8rem;
padding: 3px 8px;
border-radius: 10px;
font-weight: bold;
}
/* Pantalla de selección de modo */
.screen-title {
font-size: 3.2rem;
margin-bottom: 40px;
text-align: center;
color: #00a8ff;
text-shadow: 0 3px 10px rgba(0, 168, 255, 0.5);
}
.modes-container {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 25px;
width: 90%;
max-width: 900px;
margin-bottom: 40px;
}
.mode-button {
padding: 25px 20px;
background: rgba(255, 255, 255, 0.05);
border: 2px solid rgba(255, 255, 255, 0.1);
border-radius: 10px;
color: white;
font-size: 1.5rem;
font-weight: bold;
cursor: pointer;
transition: all 0.3s ease;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
backdrop-filter: blur(5px);
}
.mode-button:hover {
background: rgba(0, 168, 255, 0.1);
border-color: #00a8ff;
transform: translateY(-5px);
}
.mode-button.selected {
background: rgba(0, 168, 255, 0.2);
border-color: #00a8ff;
box-shadow: 0 5px 20px rgba(0, 168, 255, 0.3);
}
.mode-icon {
font-size: 3rem;
margin-bottom: 15px;
}
/* Pantalla de selección de competición */
.competitions-container {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 20px;
width: 90%;
max-width: 1000px;
height: 400px;
overflow-y: auto;
padding: 15px;
background: rgba(0, 0, 0, 0.5);
border-radius: 10px;
margin-bottom: 30px;
scrollbar-width: thin;
scrollbar-color: #00a8ff #222;
}
.competitions-container::-webkit-scrollbar {
width: 8px;
}
.competitions-container::-webkit-scrollbar-track {
background: #222;
border-radius: 10px;
}
.competitions-container::-webkit-scrollbar-thumb {
background: #00a8ff;
border-radius: 10px;
}
.competition-button {
padding: 20px 15px;
background: rgba(255, 255, 255, 0.05);
border: 2px solid rgba(255, 255, 255, 0.1);
border-radius: 10px;
color: white;
font-size: 1.2rem;
cursor: pointer;
transition: all 0.3s ease;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
text-align: center;
}
.competition-button:hover {
background: rgba(0, 168, 255, 0.1);
border-color: #00a8ff;
transform: scale(1.05);
}
.competition-button.selected {
background: rgba(0, 168, 255, 0.2);
border-color: #00a8ff;
}
.competition-logo {
width: 60px;
height: 60px;
background: rgba(255, 255, 255, 0.1);
border-radius: 50%;
margin-bottom: 10px;
display: flex;
align-items: center;
justify-content: center;
font-size: 2rem;
}
/* Pantalla de selección de equipo */
.teams-container {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 15px;
width: 95%;
max-width: 1100px;
height: 400px;
overflow-y: auto;
padding: 15px;
background: rgba(0, 0, 0, 0.5);
border-radius: 10px;
margin-bottom: 30px;
scrollbar-width: thin;
scrollbar-color: #00a8ff #222;
}
.team-button {
padding: 15px 10px;
background: rgba(255, 255, 255, 0.05);
border: 2px solid rgba(255, 255, 255, 0.1);
border-radius: 10px;
color: white;
font-size: 0.9rem;
cursor: pointer;
transition: all 0.3s ease;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
text-align: center;
}
.team-button:hover {
background: rgba(0, 168, 255, 0.1);
border-color: #00a8ff;
transform: scale(1.05);
}
.team-button.selected {
background: rgba(0, 168, 255, 0.2);
border-color: #00a8ff;
}
.team-logo {
width: 50px;
height: 50px;
background: rgba(255, 255, 255, 0.1);
border-radius: 50%;
margin-bottom: 8px;
display: flex;
align-items: center;
justify-content: center;
font-size: 1.5rem;
}
/* Pantalla de selección de dificultad */
.difficulty-container {
display: flex;
flex-direction: column;
gap: 20px;
width: 80%;
max-width: 700px;
margin-bottom: 40px;
}
.difficulty-button {
padding: 20px 30px;
background: rgba(255, 255, 255, 0.05);
border: 2px solid rgba(255, 255, 255, 0.1);
border-radius: 10px;
color: white;
font-size: 1.4rem;
font-weight: bold;
cursor: pointer;
transition: all 0.3s ease;
text-align: center;
position: relative;
overflow: hidden;
}
.difficulty-button:hover {
background: rgba(0, 168, 255, 0.1);
transform: translateY(-3px);
}
.difficulty-button.selected {
background: rgba(0, 168, 255, 0.2);
border-color: #00a8ff;
}
.difficulty-very-easy {
border-left: 8px solid #4CAF50;
}
.difficulty-easy {
border-left: 8px solid #8BC34A;
}
.difficulty-normal {
border-left: 8px solid #FFC107;
}
.difficulty-hard {
border-left: 8px solid #FF9800;
}
.difficulty-extreme {
border-left: 8px solid #F44336;
}
/* Pantalla de juego */
#game-screen {
padding: 0;
background: #2a623d;
z-index: 5;
}
#canvas-container {
width: 100%;
height: 100%;
position: relative;
}
canvas {
display: block;
width: 100%;
height: 100%;
}
/* HUD del juego */
.game-hud {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 10;
}
.scoreboard {
position: absolute;
top: 20px;
left: 50%;
transform: translateX(-50%);
display: flex;
align-items: center;
background: rgba(0, 0, 0, 0.85);
padding: 10px 40px;
border-radius: 15px;
font-size: 2.2rem;
font-weight: bold;
min-width: 300px;
justify-content: center;
border: 3px solid rgba(255, 255, 255, 0.2);
box-shadow: 0 5px 20px rgba(0, 0, 0, 0.7);
}
.scoreboard.libertadores {
border-color: #FFD700;
background: linear-gradient(to right, rgba(0, 0, 0, 0.9), rgba(139, 0, 0, 0.7));
}
.scoreboard.sudamericana {
border-color: #00a8ff;
background: linear-gradient(to right, rgba(0, 0, 0, 0.9), rgba(0, 50, 160, 0.7));
}
.scoreboard.champions {
border-color: #00a8ff;
background: linear-gradient(to right, rgba(0, 0, 0, 0.9), rgba(0, 20, 100, 0.7));
}
.scoreboard.mundial {
border-color: #F44336;
background: linear-gradient(to right, rgba(0, 0, 0, 0.9), rgba(200, 0, 0, 0.7));
}
.scoreboard.copa-america {
border-color: #00a8ff;
background: linear-gradient(to right, rgba(0, 0, 0, 0.9), rgba(0, 100, 200, 0.7));
}
.scoreboard.eurocopa {
border-color: #FFD700;
background: linear-gradient(to right, rgba(0, 0, 0, 0.9), rgba(255, 215, 0, 0.2));
}
.team-score {
padding: 0 20px;
font-size: 2.8rem;
text-shadow: 0 0 10px currentColor;
}
.player-score {
color: #00a8ff;
}
.cpu-score {
color: #e84118;
}
.score-separator {
color: #fff;
font-size: 2.5rem;
margin: 0 10px;
}
.team-name-hud {
position: absolute;
top: 90px;
font-size: 1.4rem;
font-weight: bold;
background: rgba(0, 0, 0, 0.7);
padding: 8px 20px;
border-radius: 8px;
border: 2px solid rgba(255, 255, 255, 0.2);
}
.team-name-hud.player {
left: 30px;
color: #00a8ff;
border-color: #00a8ff;
}
.team-name-hud.cpu {
right: 30px;
color: #e84118;
border-color: #e84118;
}
.game-time {
position: absolute;
top: 25px;
right: 30px;
background: rgba(0, 0, 0, 0.8);
padding: 10px 20px;
border-radius: 8px;
font-size: 1.5rem;
font-weight: bold;
border: 2px solid rgba(255, 255, 255, 0.2);
}
.controls-info {
position: absolute;
bottom: 25px;
left: 50%;
transform: translateX(-50%);
background: rgba(0, 0, 0, 0.8);
padding: 12px 25px;
border-radius: 10px;
font-size: 1.1rem;
text-align: center;
border: 2px solid rgba(255, 255, 255, 0.1);
}
.key {
display: inline-block;
background: rgba(0, 168, 255, 0.3);
padding: 5px 12px;
border-radius: 5px;
margin: 0 5px;
font-weight: bold;
border: 1px solid rgba(0, 168, 255, 0.5);
}
/* Panel de mensajes */
.message-panel {
position: absolute;
bottom: 100px;
left: 50%;
transform: translateX(-50%);
width: 70%;
max-width: 700px;
background: rgba(0, 0, 0, 0.9);
padding: 15px;
border-radius: 10px;
font-size: 1.2rem;
text-align: center;
min-height: 60px;
display: flex;
align-items: center;
justify-content: center;
border-left: 5px solid #00a8ff;
box-shadow: 0 5px 20px rgba(0, 0, 0, 0.7);
}
/* Animaciones */
@keyframes pulse {
0% { transform: scale(1); }
50% { transform: scale(1.05); }
100% { transform: scale(1); }
}
@keyframes goalAnimation {
0% { transform: scale(1); }
50% { transform: scale(1.2); }
100% { transform: scale(1); }
}
@keyframes passAnimation {
0% { transform: scale(1); }
50% { transform: scale(1.1); }
100% { transform: scale(1); }
}
@keyframes shotAnimation {
0% { transform: scale(1); }
50% { transform: scale(1.3); }
100% { transform: scale(1); }
}
.pulse {
animation: pulse 0.5s ease;
}
.goal-animation {
animation: goalAnimation 0.8s ease;
}
.pass-animation {
animation: passAnimation 0.3s ease;
}
.shot-animation {
animation: shotAnimation 0.4s ease;
}
/* Botones de navegación */
.nav-buttons {
display: flex;
gap: 25px;
margin-top: 20px;
}
.nav-button {
padding: 15px 30px;
background: rgba(255, 255, 255, 0.1);
border: 2px solid rgba(255, 255, 255, 0.3);
border-radius: 10px;
color: white;
font-size: 1.2rem;
font-weight: bold;
cursor: pointer;
transition: all 0.3s ease;
}
.nav-button:hover {
background: rgba(255, 255, 255, 0.2);
}
.nav-button.primary {
background: linear-gradient(to right, #00a8ff, #005a8c);
}
.back-button {
position: absolute;
top: 20px;
left: 20px;
padding: 12px 25px;
background: rgba(255, 255, 255, 0.1);
border: 2px solid rgba(255, 255, 255, 0.3);
border-radius: 10px;
color: white;
font-size: 1rem;
cursor: pointer;
transition: all 0.3s ease;
z-index: 20;
}
.back-button:hover {
background: rgba(255, 255, 255, 0.2);
}
/* Responsive */
@media (max-width: 1250px) {
#game-container {
width: 1000px;
height: 600px;
}
.teams-container {
grid-template-columns: repeat(4, 1fr);
}
}
@media (max-width: 1050px) {
#game-container {
width: 900px;
height: 550px;
}
.game-title {
font-size: 4rem;
}
.teams-container {
grid-template-columns: repeat(3, 1fr);
}
.competitions-container {
grid-template-columns: repeat(2, 1fr);
}
}
@media (max-width: 950px) {
#game-container {
width: 100%;
height: 100%;
border-radius: 0;
}
}
</style>
</head>
<body>
<div id="game-container">
<!-- Pantalla de título -->
<div id="title-screen" class="screen">
<h1 class="game-title">FIFA 2D</h1>
<p class="creator">Creado por Lionel Navarro</p>
<button id="friendly-match" class="menu-button">Partido Amistoso</button>
<button id="cups-mode" class="menu-button">Copas</button>
<button id="career-mode" class="menu-button coming-soon" disabled>Modo Carrera</button>
<button id="exit-game" class="menu-button">Salir del Juego</button>
</div>
<!-- Pantalla de selección de modo -->
<div id="mode-screen" class="screen hidden">
<h2 class="screen-title">Selecciona un Modo</h2>
<div class="modes-container" id="modes-container">
<!-- Los modos se generarán con JavaScript -->
</div>
<div class="nav-buttons">
<button id="back-from-mode" class="nav-button">Volver</button>
<button id="select-mode" class="nav-button primary" disabled>Seleccionar</button>
</div>
</div>
<!-- Pantalla de selección de competición -->
<div id="competition-screen" class="screen hidden">
<h2 class="screen-title" id="competition-title">Selecciona una Competición</h2>
<div class="competitions-container" id="competitions-container">
<!-- Las competiciones se generarán con JavaScript -->
</div>
<div class="nav-buttons">
<button id="back-from-competition" class="nav-button">Volver</button>
<button id="select-competition" class="nav-button primary" disabled>Seleccionar</button>
</div>
</div>
<!-- Pantalla de selección de equipo -->
<div id="team-screen" class="screen hidden">
<h2 class="screen-title" id="team-selection-title">Selecciona tu Equipo</h2>
<div class="teams-container" id="teams-container">
<!-- Los equipos se generarán con JavaScript -->
</div>
<div class="nav-buttons">
<button id="back-from-team" class="nav-button">Volver</button>
<button id="select-team" class="nav-button primary" disabled>Seleccionar Equipo</button>
</div>
</div>
<!-- Pantalla de selección de equipo rival -->
<div id="opponent-screen" class="screen hidden">
<h2 class="screen-title" id="opponent-selection-title">Selecciona el Equipo Rival</h2>
<div class="teams-container" id="opponent-teams-container">
<!-- Los equipos rivales se generarán con JavaScript -->
</div>
<div class="nav-buttons">
<button id="back-from-opponent" class="nav-button">Volver</button>
<button id="select-opponent" class="nav-button primary" disabled>Seleccionar Rival</button>
</div>
</div>
<!-- Pantalla de selección de dificultad -->
<div id="difficulty-screen" class="screen hidden">
<h2 class="screen-title">Selecciona la Dificultad</h2>
<div class="difficulty-container" id="difficulty-container">
<!-- Las dificultades se generarán con JavaScript -->
</div>
<div class="nav-buttons">
<button id="back-from-difficulty" class="nav-button">Volver</button>
<button id="start-game" class="nav-button primary" disabled>Comenzar Partido</button>
</div>
</div>
<!-- Pantalla de juego -->
<div id="game-screen" class="screen hidden">
<button id="back-from-game" class="back-button">Menú Principal</button>
<div id="canvas-container">
<canvas id="game-canvas"></canvas>
<div class="game-hud">
<div class="scoreboard" id="scoreboard">
<div class="team-score player-score" id="player-score">0</div>
<div class="score-separator">-</div>
<div class="team-score cpu-score" id="cpu-score">0</div>
</div>
<div class="team-name-hud player" id="player-team-name">Jugador</div>
<div class="team-name-hud cpu" id="cpu-team-name">CPU</div>
<div class="game-time" id="game-time">00:00</div>
<div class="controls-info">
<span>PASE: <span class="key">ESPACIO (rápido)</span></span> |
<span>CHUTAR: <span class="key">ESPACIO (mantener)</span></span> |
<span>MOVIMIENTO: <span class="key">W A S D</span></span>
</div>
<div class="message-panel" id="message-panel">
<div id="message-text">¡Comienza el partido!</div>
</div>
</div>
</div>
</div>
</div>
<script>
// Datos del juego
const gameData = {
modes: {
'amistoso': {
name: 'Partido Amistoso',
icon: '⚽',
competitions: ['amistoso']
},
'copas': {
name: 'Copas',
icon: '🏆',
competitions: ['libertadores', 'sudamericana', 'champions', 'mundial', 'copa-america', 'eurocopa']
}
},
competitions: {
'amistoso': {
name: 'Partido Amistoso',
icon: '⚽',
color: '#00a8ff',
teams: {
'española': {
name: 'LaLiga Española',
teams: [
'Real Madrid', 'Barcelona', 'Atlético Madrid', 'Sevilla',
'Real Sociedad', 'Betis', 'Villarreal', 'Athletic Club',
'Valencia', 'Osasuna', 'Celta Vigo', 'Mallorca',
'Rayo Vallecano', 'Girona', 'Getafe', 'Almería'
]
},
'premier': {
name: 'Premier League',
teams: [
'Manchester City', 'Arsenal', 'Manchester United', 'Liverpool',
'Chelsea', 'Tottenham', 'Newcastle', 'Aston Villa',
'Brighton', 'West Ham', 'Brentford', 'Crystal Palace',
'Everton', 'Leicester', 'Leeds', 'Southampton'
]
},
'francesa': {
name: 'Ligue 1',
teams: [
'PSG', 'Marsella', 'Mónaco', 'Lyon',
'Lille', 'Rennes', 'Niza', 'Lens',
'Montpellier', 'Toulouse', 'Strasbourg', 'Nantes',
'Reims', 'Ajaccio', 'Auxerre', 'Troyes'
]
},
'alemana': {
name: 'Bundesliga',
teams: [
'Bayern Munich', 'Borussia Dortmund', 'RB Leipzig', 'Bayer Leverkusen',
'Union Berlin', 'Freiburg', 'Wolfsburg', 'Eintracht Frankfurt',
'Mainz', 'Borussia Mönchengladbach', 'Köln', 'Hoffenheim',
'Werder Bremen', 'Schalke 04', 'Augsburg', 'Stuttgart'
]
},
'italiana': {
name: 'Serie A',
teams: [
'Juventus', 'Inter Milan', 'AC Milan', 'Napoli',
'Roma', 'Lazio', 'Atalanta', 'Fiorentina',
'Bologna', 'Torino', 'Udinese', 'Sassuolo',
'Empoli', 'Salernitana', 'Lecce', 'Spezia'
]
},
'argentina': {
name: 'Torneo Betano 2025',
teams: [
'Racing Club', 'River Plate', 'Boca Juniors', 'San Lorenzo',
'Independiente', 'Estudiantes', 'Newells', 'Rosario Central',
'Lanús', 'Vélez Sarsfield', 'Talleres', 'Godoy Cruz',
'Argentinos Juniors', 'Banfield', 'Defensa y Justicia', 'Colón',
'Racing de Córdoba', 'Huracán', 'Central Córdoba', 'Gimnasia LP',
'Arsenal', 'Patronato', 'Sarmiento', 'Unión',
'Atl. Tucumán', 'Platense', 'Barracas Central', 'Tigre',
'Instituto', 'Belgrano'
]
},
'brasileña': {
name: 'Brasileirão',
teams: [
'Flamengo', 'Palmeiras', 'Corinthians', 'São Paulo',
'Santos', 'Grêmio', 'Internacional', 'Atlético Mineiro',
'Cruzeiro', 'Fluminense', 'Botafogo', 'Vasco da Gama',
'Bahia', 'Sport Recife', 'Fortaleza', 'Ceará'
]
},
'especial': {
name: 'Equipo Especial',
teams: ['Equipo Especial']
}
}
},
'libertadores': {
name: 'Copa Libertadores',
icon: '🏆',
color: '#FFD700',
teams: [
'River Plate', 'Boca Juniors', 'Flamengo', 'Palmeiras',
'Atlético Mineiro', 'Corinthians', 'Nacional (URU)', 'Peñarol',
'Olimpia (PAR)', 'Cerro Porteño', 'Independiente del Valle', 'LDU Quito',
'Universidad de Chile', 'Colo-Colo', 'Atlético Nacional', 'Millonarios'
]
},
'sudamericana': {
name: 'Copa Sudamericana',
icon: '🌎',
color: '#00a8ff',
teams: [
'Racing Club', 'San Lorenzo', 'Internacional', 'São Paulo',
'Athletico Paranaense', 'Emelec', 'Blooming', 'The Strongest',
'Deportivo Cali', 'Junior', 'Always Ready', 'Guaraní',
'Universitario', 'Sport Huancayo', 'Deportivo Lara', 'Metropolitano'
]
},
'champions': {
name: 'Champions League',
icon: '⭐',
color: '#00a8ff',
teams: [
'Real Madrid', 'Barcelona', 'Manchester City', 'Liverpool',
'Bayern Munich', 'PSG', 'Chelsea', 'AC Milan',
'Inter Milan', 'Juventus', 'Borussia Dortmund', 'Atlético Madrid',
'Benfica', 'Porto', 'Ajax', 'RB Leipzig'
]
},
'mundial': {
name: 'Mundial de Selecciones',
icon: '🌍',
color: '#F44336',
teams: [
'Argentina', 'Brasil', 'Francia', 'Alemania',
'España', 'Inglaterra', 'Italia', 'Portugal',
'Países Bajos', 'Bélgica', 'Croacia', 'Uruguay',
'México', 'Estados Unidos', 'Japón', 'Senegal'
]
},
'copa-america': {
name: 'Copa América',
icon: '🇦🇷',
color: '#00a8ff',
teams: [
'Argentina', 'Brasil', 'Uruguay', 'Colombia',
'Chile', 'Perú', 'Paraguay', 'Ecuador',
'Venezuela', 'Bolivia', 'Costa Rica', 'México',
'Estados Unidos', 'Canadá', 'Jamaica', 'Panamá'
]
},
'eurocopa': {
name: 'Eurocopa',
icon: '🇪🇺',
color: '#FFD700',
teams: [
'Francia', 'Alemania', 'España', 'Inglaterra',
'Italia', 'Portugal', 'Países Bajos', 'Bélgica',
'Croacia', 'Dinamarca', 'Suiza', 'Polonia',
'Suecia', 'Gales', 'Ucrania', 'Austria'
]
}
},
difficulties: [
{ id: 'very-easy', name: 'Muy Fácil', color: '#4CAF50', speed: 0.7, aiDelay: 1000, aiAccuracy: 0.3 },
{ id: 'easy', name: 'Fácil', color: '#8BC34A', speed: 0.9, aiDelay: 700, aiAccuracy: 0.5 },
{ id: 'normal', name: 'Normal', color: '#FFC107', speed: 1.0, aiDelay: 500, aiAccuracy: 0.7 },
{ id: 'hard', name: 'Difícil', color: '#FF9800', speed: 1.2, aiDelay: 300, aiAccuracy: 0.8 },
{ id: 'extreme', name: 'Extremo', color: '#F44336', speed: 1.5, aiDelay: 150, aiAccuracy: 0.9 }
],
selectedMode: null,
selectedCompetition: null,
selectedLeague: null,
selectedTeam: null,
selectedOpponent: null,
selectedDifficulty: null,
gameState: 'menu',
score: { player: 0, cpu: 0 },
matchTime: 0,
maxMatchTime: 300,
messages: [
"¡Comienza el partido!",
"El balón está en juego",
"Qué jugada más interesante",
"Se avecina una oportunidad de gol",
"El portero está atento",
"¡Cuidado con el contraataque!",
"La defensa se mantiene firme",
"El mediocampo controla el ritmo",
"¡Qué pase tan preciso!",
"La afición está vibrante",
"Falta en una zona peligrosa",
"¡Otra oportunidad desaprovechada!",
"El entrenador da instrucciones",
"Cambio de ritmo en el juego",
"¡GOLAZO! ¡Increíble!",
"El árbitro señala falta",
"Tiempo de descuento",
"El partido está muy parejo",
"La posesión es clave en este encuentro",
"¡Qué remate! Por poco y entra"
],
specialTeamPlayers: {
goalkeeper: { name: "Fran Burela", number: 1 },
defenders: [
{ name: "Masma", number: 4 },
{ name: "Benja Perez", number: 5 }
],
forwards: [
{ name: "Lio", number: 10 },
{ name: "Chochi", number: 7 }
]
}
};
// Elementos del DOM
const screens = {
title: document.getElementById('title-screen'),
mode: document.getElementById('mode-screen'),
competition: document.getElementById('competition-screen'),
team: document.getElementById('team-screen'),
opponent: document.getElementById('opponent-screen'),
difficulty: document.getElementById('difficulty-screen'),
game: document.getElementById('game-screen')
};
// Variables del juego
let canvas, ctx;
let gameLoopId;
let keys = {};
let playerTeam = [];
let cpuTeam = [];
let ball = {};
let activePlayer = null;
let lastMessageTime = 0;
let messageInterval = 5000;
let lastAIAction = 0;
let aiActionDelay = 500;
let gameActive = false;
let animationTimer = 0;
let celebrationTimer = 0;
let isCelebrating = false;
let celebratingTeam = null;
let corners = 0;
let freeKicks = 0;
let lastGoalBy = null;
let goalScorer = null;
let ballTrail = [];
// Inicialización del juego
document.addEventListener('DOMContentLoaded', () => {
initEventListeners();
renderModes();
renderDifficulties();
});
// Inicializar event listeners
function initEventListeners() {
// Botones de navegación
document.getElementById('friendly-match').addEventListener('click', () => {
gameData.selectedMode = 'amistoso';
showScreen('mode');
});
document.getElementById('cups-mode').addEventListener('click', () => {
gameData.selectedMode = 'copas';
showScreen('mode');
});
document.getElementById('exit-game').addEventListener('click', () => {
alert('¡Gracias por jugar FIFA 2D!');
});
// Navegación entre pantallas
document.getElementById('back-from-mode').addEventListener('click', () => showScreen('title'));
document.getElementById('select-mode').addEventListener('click', () => showScreen('competition'));
document.getElementById('back-from-competition').addEventListener('click', () => showScreen('mode'));
document.getElementById('select-competition').addEventListener('click', selectCompetition);
document.getElementById('back-from-team').addEventListener('click', () => {
if (gameData.selectedMode === 'amistoso' && gameData.selectedCompetition === 'amistoso') {
showScreen('competition');
} else {
showScreen('competition');
}
});
document.getElementById('select-team').addEventListener('click', () => showScreen('opponent'));
document.getElementById('back-from-opponent').addEventListener('click', () => showScreen('team'));
document.getElementById('select-opponent').addEventListener('click', () => showScreen('difficulty'));
document.getElementById('back-from-difficulty').addEventListener('click', () => showScreen('opponent'));
document.getElementById('start-game').addEventListener('click', startGame);
document.getElementById('back-from-game').addEventListener('click', () => {
stopGame();
showScreen('title');
resetGameData();
});
// Controles de teclado
document.addEventListener('keydown', (e) => {
const key = e.key.toLowerCase();
keys[key] = true;
// Espacio para pase/chute
if (key === ' ' && gameActive && !isCelebrating) {
e.preventDefault();
if (!ball.spacePressed) {
ball.spacePressed = true;
ball.spacePressTime = Date.now();
ball.spaceStartX = ball.x;
ball.spaceStartY = ball.y;
}
}
// Pausa con P
if (key === 'p' && gameActive) {
togglePause();
}
});
document.addEventListener('keyup', (e) => {
const key = e.key.toLowerCase();
keys[key] = false;
// Espacio liberado
if (key === ' ' && gameActive && !isCelebrating) {
if (ball.spacePressed) {
const pressDuration = Date.now() - ball.spacePressTime;
// Si fue un tap rápido (menos de 200ms) es un pase
if (pressDuration < 200) {
passBall();
} else {
// Si fue más largo, es un chute
shootBall(pressDuration);
}
ball.spacePressed = false;
ball.spacePressTime = 0;
}
}
});
}
// Renderizar modos
function renderModes() {
const container = document.getElementById('modes-container');
container.innerHTML = '';
Object.keys(gameData.modes).forEach(modeId => {
const mode = gameData.modes[modeId];
const button = document.createElement('button');
button.className = 'mode-button';
button.innerHTML = `
<div class="mode-icon">${mode.icon}</div>
<div>${mode.name}</div>
`;
button.addEventListener('click', () => {
document.querySelectorAll('.mode-button').forEach(btn => btn.classList.remove('selected'));
button.classList.add('selected');
gameData.selectedMode = modeId;
document.getElementById('select-mode').disabled = false;
// Renderizar competiciones para este modo
renderCompetitions();
});
container.appendChild(button);
});
}
// Renderizar competiciones
function renderCompetitions() {
const container = document.getElementById('competitions-container');
container.innerHTML = '';
if (!gameData.selectedMode) return;
const mode = gameData.modes[gameData.selectedMode];
mode.competitions.forEach(compId => {
const comp = gameData.competitions[compId];
const button = document.createElement('button');
button.className = 'competition-button';
button.innerHTML = `
<div class="competition-logo">${comp.icon}</div>
<div>${comp.name}</div>
`;
button.addEventListener('click', () => {
document.querySelectorAll('.competition-button').forEach(btn => btn.classList.remove('selected'));
button.classList.add('selected');
gameData.selectedCompetition = compId;
document.getElementById('select-competition').disabled = false;
});
container.appendChild(button);
});
// Actualizar título
document.getElementById('competition-title').textContent =
`Selecciona una Competición - ${mode.name}`;
}
// Seleccionar competición
function selectCompetition() {
if (gameData.selectedCompetition === 'amistoso') {
// Para amistoso, mostrar pantalla de selección de liga
renderLeaguesForAmistoso();
showScreen('team');
} else {
// Para copas, mostrar equipos directamente
renderTeamsForCompetition();
showScreen('team');
}
}
// Renderizar ligas para amistoso
function renderLeaguesForAmistoso() {
const container = document.getElementById('teams-container');
container.innerHTML = '';
document.getElementById('team-selection-title').textContent = 'Selecciona una Liga';
Object.keys(gameData.competitions.amistoso.teams).forEach(leagueId => {
const league = gameData.competitions.amistoso.teams[leagueId];
const button = document.createElement('button');
button.className = 'team-button';
button.innerHTML = `
<div class="team-logo">${league.name.charAt(0)}</div>
<div>${league.name}</div>
`;
button.addEventListener('click', () => {
document.querySelectorAll('#teams-container .team-button').forEach(btn => btn.classList.remove('selected'));
button.classList.add('selected');
gameData.selectedLeague = leagueId;
document.getElementById('select-team').disabled = false;
// Renderizar equipos de esta liga
renderTeamsFromLeague();
});
container.appendChild(button);
});
}
// Renderizar equipos desde liga seleccionada
function renderTeamsFromLeague() {
const container = document.getElementById('teams-container');
container.innerHTML = '';
document.getElementById('team-selection-title').textContent =
`Selecciona tu Equipo - ${gameData.competitions.amistoso.teams[gameData.selectedLeague].name}`;
const league = gameData.competitions.amistoso.teams[gameData.selectedLeague];
league.teams.forEach(team => {
const button = document.createElement('button');
button.className = 'team-button';
button.innerHTML = `
<div class="team-logo">${team.charAt(0)}</div>
<div>${team}</div>
`;
button.addEventListener('click', () => {
document.querySelectorAll('#teams-container .team-button').forEach(btn => btn.classList.remove('selected'));
button.classList.add('selected');
gameData.selectedTeam = team;
document.getElementById('select-team').disabled = false;
// Renderizar oponentes
renderOpponentsFromLeague();
});
container.appendChild(button);
});
}
// Renderizar equipos para competición
function renderTeamsForCompetition() {
const container = document.getElementById('teams-container');
container.innerHTML = '';
document.getElementById('team-selection-title').textContent =
`Selecciona tu Equipo - ${gameData.competitions[gameData.selectedCompetition].name}`;
const competition = gameData.competitions[gameData.selectedCompetition];
competition.teams.forEach(team => {
const button = document.createElement('button');
button.className = 'team-button';
button.innerHTML = `
<div class="team-logo">${team.charAt(0)}</div>
<div>${team}</div>
`;
button.addEventListener('click', () => {
document.querySelectorAll('#teams-container .team-button').forEach(btn => btn.classList.remove('selected'));
button.classList.add('selected');
gameData.selectedTeam = team;
document.getElementById('select-team').disabled = false;
// Renderizar oponentes
renderOpponentsForCompetition();
});
container.appendChild(button);
});
}
// Renderizar oponentes desde liga
function renderOpponentsFromLeague() {
const container = document.getElementById('opponent-teams-container');
container.innerHTML = '';
document.getElementById('opponent-selection-title').textContent =
`Selecciona Rival - ${gameData.selectedTeam}`;
const league = gameData.competitions.amistoso.teams[gameData.selectedLeague];
league.teams.forEach(team => {
if (team === gameData.selectedTeam) return;
const button = document.createElement('button');
button.className = 'team-button';
button.innerHTML = `
<div class="team-logo">${team.charAt(0)}</div>
<div>${team}</div>
`;
button.addEventListener('click', () => {
document.querySelectorAll('#opponent-teams-container .team-button').forEach(btn => btn.classList.remove('selected'));
button.classList.add('selected');
gameData.selectedOpponent = team;
document.getElementById('select-opponent').disabled = false;
});
container.appendChild(button);
});
}
// Renderizar oponentes para competición
function renderOpponentsForCompetition() {
const container = document.getElementById('opponent-teams-container');
container.innerHTML = '';
document.getElementById('opponent-selection-title').textContent =
`Selecciona Rival - ${gameData.selectedTeam}`;
const competition = gameData.competitions[gameData.selectedCompetition];
competition.teams.forEach(team => {
if (team === gameData.selectedTeam) return;
const button = document.createElement('button');
button.className = 'team-button';
button.innerHTML = `
<div class="team-logo">${team.charAt(0)}</div>
<div>${team}</div>
`;
button.addEventListener('click', () => {
document.querySelectorAll('#opponent-teams-container .team-button').forEach(btn => btn.classList.remove('selected'));
button.classList.add('selected');
gameData.selectedOpponent = team;
document.getElementById('select-opponent').disabled = false;
});
container.appendChild(button);
});
}
// Renderizar dificultades
function renderDifficulties() {
const container = document.getElementById('difficulty-container');
container.innerHTML = '';
gameData.difficulties.forEach(diff => {
const button = document.createElement('button');
button.className = `difficulty-button difficulty-${diff.id}`;
button.textContent = diff.name;
button.addEventListener('click', () => {
document.querySelectorAll('.difficulty-button').forEach(btn => btn.classList.remove('selected'));
button.classList.add('selected');
gameData.selectedDifficulty = diff;
document.getElementById('start-game').disabled = false;
});
container.appendChild(button);
});
}
// Mostrar pantalla específica
function showScreen(screenName) {
Object.values(screens).forEach(screen => {
screen.classList.add('hidden');
});
screens[screenName].classList.remove('hidden');
// Configuraciones específicas para la pantalla de juego
if (screenName === 'game') {
document.getElementById('player-team-name').textContent = gameData.selectedTeam;
document.getElementById('cpu-team-name').textContent = gameData.selectedOpponent;
// Configurar color del marcador según la competición
const scoreboard = document.getElementById('scoreboard');
scoreboard.className = 'scoreboard';
if (gameData.selectedCompetition && gameData.selectedCompetition !== 'amistoso') {
scoreboard.classList.add(gameData.selectedCompetition);
}
}
}
// Iniciar el juego
function startGame() {
showScreen('game');
initCanvas();
initGameObjects();
gameActive = true;
gameData.gameState = 'playing';
gameData.matchTime = 0;
gameData.score = { player: 0, cpu: 0 };
updateScoreboard();
updateMessage("¡Comienza el partido!");
gameLoopId = requestAnimationFrame(gameLoop);
}
// Detener el juego
function stopGame() {
gameActive = false;
if (gameLoopId) {
cancelAnimationFrame(gameLoopId);
}
}
// Pausar/reanudar juego
function togglePause() {
if (gameData.gameState === 'playing') {
gameData.gameState = 'paused';
updateMessage("Partido en pausa");
} else if (gameData.gameState === 'paused') {
gameData.gameState = 'playing';
updateMessage("El partido se reanuda");
gameLoopId = requestAnimationFrame(gameLoop);
}
}
// Reiniciar datos del juego
function resetGameData() {
gameData.selectedMode = null;
gameData.selectedCompetition = null;
gameData.selectedLeague = null;
gameData.selectedTeam = null;
gameData.selectedOpponent = null;
gameData.selectedDifficulty = null;
document.getElementById('select-mode').disabled = true;
document.getElementById('select-competition').disabled = true;
document.getElementById('select-team').disabled = true;
document.getElementById('select-opponent').disabled = true;
document.getElementById('start-game').disabled = true;
document.querySelectorAll('.selected').forEach(el => el.classList.remove('selected'));
}
// Inicializar canvas
function initCanvas() {
canvas = document.getElementById('game-canvas');
ctx = canvas.getContext('2d');
canvas.width = canvas.offsetWidth;
canvas.height = canvas.offsetHeight;
}
// Inicializar objetos del juego
function initGameObjects() {
const fieldWidth = canvas.width;
const fieldHeight = canvas.height;
const centerX = fieldWidth / 2;
const centerY = fieldHeight / 2;
// Limpiar equipos
playerTeam = [];
cpuTeam = [];
// Crear equipo especial si está seleccionado
const isSpecialTeam = gameData.selectedTeam === 'Equipo Especial' ||
gameData.selectedOpponent === 'Equipo Especial';
// Formación 2-2 (2 defensores, 2 delanteros + arquero)
// Equipo del jugador (lado izquierdo)
const playerFormation = [
// Arquero
{ x: 60, y: centerY, type: 'gk', number: 1, name: isSpecialTeam && gameData.selectedTeam === 'Equipo Especial' ?
gameData.specialTeamPlayers.goalkeeper.name : 'Arquero' },
// Defensores
{ x: 200, y: centerY - 80, type: 'df', number: 4, name: isSpecialTeam && gameData.selectedTeam === 'Equipo Especial' ?
gameData.specialTeamPlayers.defenders[0].name : 'Defensor 1' },
{ x: 200, y: centerY + 80, type: 'df', number: 5, name: isSpecialTeam && gameData.selectedTeam === 'Equipo Especial' ?
gameData.specialTeamPlayers.defenders[1].name : 'Defensor 2' },
// Delanteros
{ x: 350, y: centerY - 60, type: 'fw', number: 10, name: isSpecialTeam && gameData.selectedTeam === 'Equipo Especial' ?
gameData.specialTeamPlayers.forwards[0].name : 'Delantero 1' },
{ x: 350, y: centerY + 60, type: 'fw', number: 7, name: isSpecialTeam && gameData.selectedTeam === 'Equipo Especial' ?
gameData.specialTeamPlayers.forwards[1].name : 'Delantero 2' }
];
playerFormation.forEach((pos, i) => {
playerTeam.push({
x: pos.x,
y: pos.y,
radius: 18,
color: '#00a8ff',
type: pos.type,
number: pos.number,
name: pos.name,
speed: 4,
hasBall: i === 3, // El primer delantero tiene la pelota al inicio
isGoalkeeper: pos.type === 'gk',
targetX: pos.x,
targetY: pos.y,
isMoving: false,
passTarget: null
});
});
// Equipo de la CPU (lado derecho)
const cpuFormation = [
// Arquero
{ x: fieldWidth - 60, y: centerY, type: 'gk', number: 1, name: isSpecialTeam && gameData.selectedOpponent === 'Equipo Especial' ?
gameData.specialTeamPlayers.goalkeeper.name : 'Arquero' },
// Defensores
{ x: fieldWidth - 200, y: centerY - 80, type: 'df', number: 4, name: isSpecialTeam && gameData.selectedOpponent === 'Equipo Especial' ?
gameData.specialTeamPlayers.defenders[0].name : 'Defensor 1' },
{ x: fieldWidth - 200, y: centerY + 80, type: 'df', number: 5, name: isSpecialTeam && gameData.selectedOpponent === 'Equipo Especial' ?
gameData.specialTeamPlayers.defenders[1].name : 'Defensor 2' },
// Delanteros
{ x: fieldWidth - 350, y: centerY - 60, type: 'fw', number: 10, name: isSpecialTeam && gameData.selectedOpponent === 'Equipo Especial' ?
gameData.specialTeamPlayers.forwards[0].name : 'Delantero 1' },
{ x: fieldWidth - 350, y: centerY + 60, type: 'fw', number: 7, name: isSpecialTeam && gameData.selectedOpponent === 'Equipo Especial' ?
gameData.specialTeamPlayers.forwards[1].name : 'Delantero 2' }
];
cpuFormation.forEach((pos, i) => {
cpuTeam.push({
x: pos.x,
y: pos.y,
radius: 18,
color: '#e84118',
type: pos.type,
number: pos.number,
name: pos.name,
speed: 4,
hasBall: false,
isGoalkeeper: pos.type === 'gk',
targetX: pos.x,
targetY: pos.y,
isMoving: false,
passTarget: null
});
});
// Crear pelota
const playerWithBall = playerTeam.find(player => player.hasBall);
ball = {
x: playerWithBall ? playerWithBall.x + 25 : centerX,
y: playerWithBall ? playerWithBall.y : centerY,
radius: 12,
color: '#FFFFFF',
speed: 0,
direction: 0,
owner: playerWithBall ? 'player' : null,
spacePressed: false,
spacePressTime: 0,
spaceStartX: 0,
spaceStartY: 0,
isMoving: false,
trail: []
};
// Establecer jugador activo
activePlayer = playerWithBall;
// Configurar IA según dificultad
if (gameData.selectedDifficulty) {
aiActionDelay = gameData.selectedDifficulty.aiDelay;
cpuTeam.forEach(player => {
player.speed = 4 * gameData.selectedDifficulty.speed;
});
}
// Inicializar rastro de la pelota
ballTrail = [];
isCelebrating = false;
celebratingTeam = null;
celebrationTimer = 0;
corners = 0;
freeKicks = 0;
lastGoalBy = null;
goalScorer = null;
}
// Bucle principal del juego
function gameLoop(timestamp) {
if (gameData.gameState !== 'playing') return;
// Actualizar tiempo del partido
updateMatchTime();
// Actualizar animaciones
animationTimer += 1/60;
// Actualizar celebración si está activa
if (isCelebrating) {
updateCelebration();
drawField();
drawPlayers();
drawBall();
requestAnimationFrame(gameLoop);
return;
}
// Actualizar posiciones
updatePlayers();
updateBall();
updateAI();
// Dibujar todo
drawField();
drawPlayers();
drawBall();
// Verificar colisiones y goles
checkCollisions();
checkGoal();
checkOutOfBounds();
// Mensajes aleatorios
if (timestamp - lastMessageTime > messageInterval) {
randomMessage();
lastMessageTime = timestamp;
}
// Continuar el bucle
gameLoopId = requestAnimationFrame(gameLoop);
}
// Actualizar tiempo del partido
function updateMatchTime() {
gameData.matchTime += 1/60;
const minutes = Math.floor(gameData.matchTime / 60);
const seconds = Math.floor(gameData.matchTime % 60);
document.getElementById('game-time').textContent =
`${minutes.toString().padStart(2, '0')}:${seconds.toString().padStart(2, '0')}`;
if (gameData.matchTime >= gameData.maxMatchTime) {
endMatch();
}
}
// Actualizar jugadores
function updatePlayers() {
// Mover jugador activo con teclado
if (activePlayer && activePlayer.hasBall && !isCelebrating) {
let moveX = 0, moveY = 0;
if (keys['w'] || keys['arrowup']) moveY -= activePlayer.speed;
if (keys['s'] || keys['arrowdown']) moveY += activePlayer.speed;
if (keys['a'] || keys['arrowleft']) moveX -= activePlayer.speed;
if (keys['d'] || keys['arrowright']) moveX += activePlayer.speed;
// Normalizar movimiento diagonal
if (moveX !== 0 && moveY !== 0) {
moveX *= 0.7071;
moveY *= 0.7071;
}
// Mover jugador
const newX = activePlayer.x + moveX;
const newY = activePlayer.y + moveY;
// Verificar que no salga del campo del jugador (lado izquierdo)
const fieldWidth = canvas.width;
if (newX >= 50 && newX <= fieldWidth / 2 - 50) {
activePlayer.x = newX;
}
if (newY >= 50 && newY <= canvas.height - 50) {
activePlayer.y = newY;
}
// Mover pelota junto al jugador (no dentro)
if (ball.owner === 'player') {
const angle = Math.atan2(moveY, moveX);
ball.x = activePlayer.x + Math.cos(angle) * 30;
ball.y = activePlayer.y + Math.sin(angle) * 30;
// Añadir al rastro de la pelota
ballTrail.push({x: ball.x, y: ball.y, alpha: 1});
if (ballTrail.length > 10) ballTrail.shift();
}
}
// Actualizar rastro de la pelota
for (let i = 0; i < ballTrail.length; i++) {
ballTrail[i].alpha -= 0.1;
}
ballTrail = ballTrail.filter(point => point.alpha > 0);
// Mover jugadores hacia sus posiciones objetivo
playerTeam.forEach(player => {
if (player.isMoving && !player.hasBall) {
const dx = player.targetX - player.x;
const dy = player.targetY - player.y;
const distance = Math.sqrt(dx*dx + dy*dy);
if (distance > 5) {
player.x += (dx / distance) * player.speed * 0.5;
player.y += (dy / distance) * player.speed * 0.5;
} else {
player.isMoving = false;
}
}
});
cpuTeam.forEach(player => {
if (player.isMoving && !player.hasBall) {
const dx = player.targetX - player.x;
const dy = player.targetY - player.y;
const distance = Math.sqrt(dx*dx + dy*dy);
if (distance > 5) {
player.x += (dx / distance) * player.speed * 0.5;
player.y += (dy / distance) * player.speed * 0.5;
} else {
player.isMoving = false;
}
}
});
}
// Actualizar pelota
function updateBall() {
// Si la pelota tiene dueño, sigue al jugador (pero no dentro de él)
if (ball.owner && !isCelebrating) {
const team = ball.owner === 'player' ? playerTeam : cpuTeam;
const playerWithBall = team.find(player => player.hasBall);
if (playerWithBall) {
// Calcular posición al lado del jugador
const angle = Math.atan2(playerWithBall.y - ball.y, playerWithBall.x - ball.x);
const targetX = playerWithBall.x + Math.cos(angle) * 30;
const targetY = playerWithBall.y + Math.sin(angle) * 30;
// Suavizar movimiento hacia el jugador
const dx = targetX - ball.x;
const dy = targetY - ball.y;
ball.x += dx * 0.2;
ball.y += dy * 0.2;
}
} else if (ball.speed > 0.1 && !isCelebrating) {
// Si no tiene dueño y tiene velocidad, moverse
ball.x += Math.cos(ball.direction) * ball.speed;
ball.y += Math.sin(ball.direction) * ball.speed;
// Reducir velocidad por fricción
ball.speed *= 0.98;
// Añadir al rastro
ballTrail.push({x: ball.x, y: ball.y, alpha: 1});
if (ballTrail.length > 10) ballTrail.shift();
// Rebotar en los bordes del campo
if (ball.x <= ball.radius || ball.x >= canvas.width - ball.radius) {
ball.direction = Math.PI - ball.direction;
ball.speed *= 0.8;
updateMessage("¡La pelota sale por la línea!");
}
if (ball.y <= ball.radius || ball.y >= canvas.height - ball.radius) {
ball.direction = -ball.direction;
ball.speed *= 0.8;
updateMessage("¡La pelota sale por la línea!");
}
// Mantener dentro del campo
ball.x = Math.max(ball.radius, Math.min(canvas.width - ball.radius, ball.x));
ball.y = Math.max(ball.radius, Math.min(canvas.height - ball.radius, ball.y));
}
}
// Actualizar IA de la CPU
function updateAI() {
const now = Date.now();
if (now - lastAIAction < aiActionDelay || isCelebrating) return;
// Encontrar jugador de la CPU con la pelota
const cpuWithBall = cpuTeam.find(player => player.hasBall);
if (cpuWithBall) {
// Si la CPU tiene la pelota
if (Math.random() < 0.02) { // 2% de probabilidad por frame de chutar
shootBallCPU(cpuWithBall);
} else if (Math.random() < 0.05) { // 5% de probabilidad de pasar
passBallCPU(cpuWithBall);
} else {
// Moverse hacia la portería del jugador
const targetX = 60;
const targetY = canvas.height / 2 + (Math.random() * 100 - 50);
const dx = targetX - cpuWithBall.x;
const dy = targetY - cpuWithBall.y;
const distance = Math.sqrt(dx*dx + dy*dy);
// Solo moverse si está en su lado del campo
if (cpuWithBall.x > canvas.width / 2) {
cpuWithBall.x -= cpuWithBall.speed * 0.7;
}
// Movimiento vertical hacia la portería
if (Math.abs(dy) > 20) {
cpuWithBall.y += (dy > 0 ? 1 : -1) * cpuWithBall.speed * 0.5;
}
// Mantener dentro de su lado del campo
cpuWithBall.x = Math.max(canvas.width / 2, Math.min(canvas.width - 60, cpuWithBall.x));
cpuWithBall.y = Math.max(60, Math.min(canvas.height - 60, cpuWithBall.y));
}
} else if (ball.owner === null) {
// Si la pelota está libre, buscar el jugador más cercano
let closestPlayer = null;
let closestDistance = Infinity;
cpuTeam.forEach(player => {
if (player.isGoalkeeper) return;
const dx = ball.x - player.x;
const dy = ball.y - player.y;
const distance = Math.sqrt(dx*dx + dy*dy);
if (distance < closestDistance) {
closestDistance = distance;
closestPlayer = player;
}
});
// Mover al jugador más cercano hacia la pelota
if (closestPlayer && closestDistance > 30) {
const dx = ball.x - closestPlayer.x;
const dy = ball.y - closestPlayer.y;
const distance = Math.sqrt(dx*dx + dy*dy);
closestPlayer.x += (dx / distance) * closestPlayer.speed * 0.8;
closestPlayer.y += (dy / distance) * closestPlayer.speed * 0.8;
// Mantener en su lado del campo
closestPlayer.x = Math.max(canvas.width / 2, Math.min(canvas.width - 60, closestPlayer.x));
closestPlayer.y = Math.max(60, Math.min(canvas.height - 60, closestPlayer.y));
}
} else if (ball.owner === 'player') {
// Si el jugador tiene la pelota, marcar al jugador activo
const playerWithBall = playerTeam.find(player => player.hasBall);
if (playerWithBall) {
// Encontrar el defensor más cercano
let closestDefender = null;
let closestDistance = Infinity;
cpuTeam.forEach(player => {
if (player.type === 'df') {
const dx = playerWithBall.x - player.x;
const dy = playerWithBall.y - player.y;
const distance = Math.sqrt(dx*dx + dy*dy);
if (distance < closestDistance) {
closestDistance = distance;
closestDefender = player;
}
}
});
// Mover el defensor hacia el jugador con la pelota
if (closestDefender && closestDistance > 20) {
const dx = playerWithBall.x - closestDefender.x;
const dy = playerWithBall.y - closestDefender.y;
const distance = Math.sqrt(dx*dx + dy*dy);
closestDefender.x += (dx / distance) * closestDefender.speed * 0.9;
closestDefender.y += (dy / distance) * closestDefender.speed * 0.9;
// Mantener en su lado del campo
closestDefender.x = Math.max(canvas.width / 2, Math.min(canvas.width - 60, closestDefender.x));
closestDefender.y = Math.max(60, Math.min(canvas.height - 60, closestDefender.y));
}
}
}
lastAIAction = now;
}
// Dibujar campo
function drawField() {
const width = canvas.width;
const height = canvas.height;
// Césped con patrón
ctx.fillStyle = '#2a623d';
ctx.fillRect(0, 0, width, height);
// Patrón de césped
ctx.strokeStyle = '#3a7d4d';
ctx.lineWidth = 1;
for (let i = 0; i < width; i += 40) {
ctx.beginPath();
ctx.moveTo(i, 0);
ctx.lineTo(i, height);
ctx.stroke();
}
for (let i = 0; i < height; i += 40) {
ctx.beginPath();
ctx.moveTo(0, i);
ctx.lineTo(width, i);
ctx.stroke();
}
// Líneas del campo
ctx.strokeStyle = '#FFFFFF';
ctx.lineWidth = 3;
// Líneas exteriores
ctx.strokeRect(20, 20, width - 40, height - 40);
// Línea de mitad de cancha
ctx.beginPath();
ctx.moveTo(width / 2, 20);
ctx.lineTo(width / 2, height - 20);
ctx.stroke();
// Círculo central
ctx.beginPath();
ctx.arc(width / 2, height / 2, 80, 0, Math.PI * 2);
ctx.stroke();
// Punto central
ctx.beginPath();
ctx.arc(width / 2, height / 2, 5, 0, Math.PI * 2);
ctx.fillStyle = '#FFFFFF';
ctx.fill();
// Áreas
// Área izquierda (jugador)
ctx.strokeRect(20, height / 2 - 120, 100, 240);
// Área derecha (CPU)
ctx.strokeRect(width - 120, height / 2 - 120, 100, 240);
// Porterías
ctx.lineWidth = 4;
// Portería izquierda
ctx.strokeRect(10, height / 2 - 60, 10, 120);
// Portería derecha
ctx.strokeRect(width - 20, height / 2 - 60, 10, 120);
// Tribuna (gradas)
ctx.fillStyle = '#333333';
ctx.fillRect(0, 0, width, 20);
ctx.fillRect(0, height - 20, width, 20);
ctx.fillRect(0, 0, 20, height);
ctx.fillRect(width - 20, 0, 20, height);
// Detalles de la tribuna
ctx.fillStyle = '#555555';
for (let i = 40; i < width - 40; i += 40) {
ctx.fillRect(i, 5, 20, 10);
ctx.fillRect(i, height - 15, 20, 10);
}
for (let i = 40; i < height - 40; i += 40) {
ctx.fillRect(5, i, 10, 20);
ctx.fillRect(width - 15, i, 10, 20);
}
// Línea de medio campo resaltada
ctx.strokeStyle = '#FFFFFF';
ctx.lineWidth = 5;
ctx.setLineDash([10, 10]);
ctx.beginPath();
ctx.moveTo(width / 2, 20);
ctx.lineTo(width / 2, height - 20);
ctx.stroke();
ctx.setLineDash([]);
}
// Dibujar jugadores
function drawPlayers() {
// Dibujar rastro de la pelota
for (let i = 0; i < ballTrail.length; i++) {
const point = ballTrail[i];
ctx.beginPath();
ctx.arc(point.x, point.y, 3, 0, Math.PI * 2);
ctx.fillStyle = `rgba(255, 255, 255, ${point.alpha})`;
ctx.fill();
}
// Dibujar jugadores del equipo del jugador
playerTeam.forEach(player => {
// Cuerpo del jugador
ctx.beginPath();
ctx.arc(player.x, player.y, player.radius, 0, Math.PI * 2);
ctx.fillStyle = player.color;
ctx.fill();
// Borde
ctx.strokeStyle = player.hasBall ? '#FFD700' : '#FFFFFF';
ctx.lineWidth = player.hasBall ? 4 : 2;
ctx.stroke();
// Número y nombre
ctx.fillStyle = '#FFFFFF';
ctx.font = player.hasBall ? 'bold 12px Arial' : '10px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(player.number, player.x, player.y);
// Nombre pequeño arriba
ctx.font = '8px Arial';
ctx.fillText(player.name, player.x, player.y - player.radius - 5);
});
// Dibujar jugadores de la CPU
cpuTeam.forEach(player => {
// Cuerpo del jugador
ctx.beginPath();
ctx.arc(player.x, player.y, player.radius, 0, Math.PI * 2);
ctx.fillStyle = player.color;
ctx.fill();
// Borde
ctx.strokeStyle = player.hasBall ? '#FFD700' : '#FFFFFF';
ctx.lineWidth = player.hasBall ? 4 : 2;
ctx.stroke();
// Número y nombre
ctx.fillStyle = '#FFFFFF';
ctx.font = player.hasBall ? 'bold 12px Arial' : '10px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(player.number, player.x, player.y);
// Nombre pequeño arriba
ctx.font = '8px Arial';
ctx.fillText(player.name, player.x, player.y - player.radius - 5);
});
}
// Dibujar pelota
function drawBall() {
// Pelota con efecto de animación si está en movimiento
const ballScale = ball.speed > 5 ? 1.2 : 1.0;
ctx.save();
ctx.translate(ball.x, ball.y);
ctx.scale(ballScale, ballScale);
// Cuerpo de la pelota
ctx.beginPath();
ctx.arc(0, 0, ball.radius, 0, Math.PI * 2);
ctx.fillStyle = ball.color;
ctx.fill();
// Diseño de la pelota
ctx.strokeStyle = '#000000';
ctx.lineWidth = 1.5;
// Líneas decorativas
ctx.beginPath();
ctx.arc(0, 0, ball.radius - 2, 0, Math.PI * 2);
ctx.stroke();
// Pentágonos (simplificado)
ctx.beginPath();
ctx.moveTo(0, -ball.radius + 3);
ctx.lineTo(-3, -1);
ctx.lineTo(-2, 3);
ctx.lineTo(2, 3);
ctx.lineTo(3, -1);
ctx.closePath();
ctx.stroke();
ctx.restore();
// Efecto de velocidad
if (ball.speed > 8) {
ctx.beginPath();
const trailLength = ball.speed * 2;
const trailX = ball.x - Math.cos(ball.direction) * trailLength;
const trailY = ball.y - Math.sin(ball.direction) * trailLength;
const gradient = ctx.createLinearGradient(trailX, trailY, ball.x, ball.y);
gradient.addColorStop(0, 'rgba(255, 255, 255, 0)');
gradient.addColorStop(1, 'rgba(255, 255, 255, 0.5)');
ctx.strokeStyle = gradient;
ctx.lineWidth = 3;
ctx.beginPath();
ctx.moveTo(trailX, trailY);
ctx.lineTo(ball.x, ball.y);
ctx.stroke();
}
}
// Verificar colisiones
function checkCollisions() {
// Colisiones entre jugadores y pelota (cuando la pelota no tiene dueño)
if (!ball.owner && ball.speed < 5 && !isCelebrating) {
// Con jugadores del equipo del jugador
playerTeam.forEach(player => {
if (!player.hasBall) {
const dx = ball.x - player.x;
const dy = ball.y - player.y;
const distance = Math.sqrt(dx*dx + dy*dy);
if (distance < player.radius + ball.radius + 5) {
// El jugador toma la pelota
player.hasBall = true;
ball.owner = 'player';
activePlayer = player;
ball.speed = 0;
// Quitar la pelota a cualquier otro jugador
playerTeam.forEach(p => {
if (p !== player) p.hasBall = false;
});
cpuTeam.forEach(p => p.hasBall = false);
updateMessage("¡Recuperación del balón!");
animatePass();
}
}
});
// Con jugadores de la CPU
cpuTeam.forEach(player => {
if (!player.hasBall) {
const dx = ball.x - player.x;
const dy = ball.y - player.y;
const distance = Math.sqrt(dx*dx + dy*dy);
if (distance < player.radius + ball.radius + 5) {
// La CPU toma la pelota
player.hasBall = true;
ball.owner = 'cpu';
ball.speed = 0;
// Quitar la pelota a cualquier otro jugador
cpuTeam.forEach(p => {
if (p !== player) p.hasBall = false;
});
playerTeam.forEach(p => p.hasBall = false);
updateMessage("¡La CPU recupera el balón!");
animatePass();
}
}
});
}
// Colisiones entre jugadores
if (!isCelebrating) {
playerTeam.forEach(player => {
cpuTeam.forEach(cpuPlayer => {
const dx = player.x - cpuPlayer.x;
const dy = player.y - cpuPlayer.y;
const distance = Math.sqrt(dx*dx + dy*dy);
if (distance < player.radius + cpuPlayer.radius) {
// Empujar a los jugadores separados
const angle = Math.atan2(dy, dx);
const force = 2;
player.x += Math.cos(angle) * force;
player.y += Math.sin(angle) * force;
cpuPlayer.x -= Math.cos(angle) * force;
cpuPlayer.y -= Math.sin(angle) * force;
}
});
});
}
}
// Verificar goles
function checkGoal() {
const goalWidth = 120;
const goalHeight = 60;
const goalY = canvas.height / 2 - goalHeight / 2;
// Gol del jugador (portería derecha)
if (ball.x > canvas.width - 25 && ball.x < canvas.width - 15 &&
ball.y > goalY && ball.y < goalY + goalHeight) {
scoreGoal('player');
return;
}
// Gol de la CPU (portería izquierda)
if (ball.x < 25 && ball.x > 15 &&
ball.y > goalY && ball.y < goalY + goalHeight) {
scoreGoal('cpu');
return;
}
}
// Verificar si la pelota sale del campo
function checkOutOfBounds() {
// Si la pelota sale por los laterales (no por las porterías)
if ((ball.x <= 15 || ball.x >= canvas.width - 15) &&
(ball.y < canvas.height / 2 - 60 || ball.y > canvas.height / 2 + 60)) {
if (ball.x <= 15) {
// Saque de banda para la CPU
updateMessage("¡Saque de banda para la CPU!");
ball.x = 30;
ball.y = Math.max(50, Math.min(canvas.height - 50, ball.y));
ball.speed = 0;
ball.owner = null;
// Posicionar a un jugador de la CPU cerca
const nearestCPU = cpuTeam.reduce((nearest, player) => {
const dist = Math.abs(player.y - ball.y);
return dist < nearest.dist ? {player, dist} : nearest;
}, {player: cpuTeam[0], dist: Infinity});
nearestCPU.player.x = ball.x + 40;
nearestCPU.player.y = ball.y;
} else {
// Saque de banda para el jugador
updateMessage("¡Saque de banda para el jugador!");
ball.x = canvas.width - 30;
ball.y = Math.max(50, Math.min(canvas.height - 50, ball.y));
ball.speed = 0;
ball.owner = null;
// Posicionar al jugador activo cerca
if (activePlayer) {
activePlayer.x = ball.x - 40;
activePlayer.y = ball.y;
}
}
}
// Corner
if (ball.x <= 20 && ball.y >= canvas.height / 2 - 60 && ball.y <= canvas.height / 2 + 60) {
corners++;
updateMessage("¡Corner para la CPU!");
ball.x = 30;
ball.y = Math.random() > 0.5 ? canvas.height / 2 - 50 : canvas.height / 2 + 50;
ball.speed = 0;
ball.owner = null;
} else if (ball.x >= canvas.width - 20 && ball.y >= canvas.height / 2 - 60 && ball.y <= canvas.height / 2 + 60) {
corners++;
updateMessage("¡Corner para el jugador!");
ball.x = canvas.width - 30;
ball.y = Math.random() > 0.5 ? canvas.height / 2 - 50 : canvas.height / 2 + 50;
ball.speed = 0;
ball.owner = null;
}
}
// Marcar gol
function scoreGoal(team) {
if (isCelebrating) return;
goalScorer = team === 'player' ?
playerTeam.find(p => p.hasBall)?.name || "Un jugador" :
cpuTeam.find(p => p.hasBall)?.name || "Un jugador";
if (team === 'player') {
gameData.score.player++;
updateMessage(`¡GOOOOOOL! ${goalScorer} marca para ${gameData.selectedTeam}!`);
lastGoalBy = 'player';
} else {
gameData.score.cpu++;
updateMessage(`¡GOOOOOOL! ${goalScorer} marca para ${gameData.selectedOpponent}!`);
lastGoalBy = 'cpu';
}
updateScoreboard();
// Efecto visual en el marcador
const playerScore = document.getElementById('player-score');
const cpuScore = document.getElementById('cpu-score');
playerScore.classList.add('goal-animation');
cpuScore.classList.add('goal-animation');
setTimeout(() => {
playerScore.classList.remove('goal-animation');
cpuScore.classList.remove('goal-animation');
}, 800);
// Iniciar celebración
startCelebration(team);
// Verificar si hay ganador (5 goles)
if (gameData.score.player >= 5 || gameData.score.cpu >= 5) {
setTimeout(() => endMatch(), 3000);
} else {
setTimeout(() => resetAfterGoal(), 3000);
}
}
// Iniciar celebración
function startCelebration(team) {
isCelebrating = true;
celebratingTeam = team;
celebrationTimer = 0;
// Si es gol en contra, no hay celebración
if ((team === 'player' && lastGoalBy === 'cpu') ||
(team === 'cpu' && lastGoalBy === 'player')) {
updateMessage("Gol en contra... sin celebración");
return;
}
// Posicionar jugadores para la celebración
if (team === 'player') {
const scorer = playerTeam.find(p => p.hasBall) || playerTeam[3];
const celebrationX = canvas.width * 0.3;
const celebrationY = canvas.height / 2;
playerTeam.forEach(player => {
player.targetX = celebrationX + (Math.random() * 80 - 40);
player.targetY = celebrationY + (Math.random() * 80 - 40);
player.isMoving = true;
});
} else {
const scorer = cpuTeam.find(p => p.hasBall) || cpuTeam[3];
const celebrationX = canvas.width * 0.7;
const celebrationY = canvas.height / 2;
cpuTeam.forEach(player => {
player.targetX = celebrationX + (Math.random() * 80 - 40);
player.targetY = celebrationY + (Math.random() * 80 - 40);
player.isMoving = true;
});
}
}
// Actualizar celebración
function updateCelebration() {
celebrationTimer += 1/60;
// La celebración dura 3 segundos
if (celebrationTimer >= 3) {
isCelebrating = false;
celebratingTeam = null;
}
}
// Actualizar marcador
function updateScoreboard() {
document.getElementById('player-score').textContent = gameData.score.player;
document.getElementById('cpu-score').textContent = gameData.score.cpu;
}
// Reiniciar después de un gol
function resetAfterGoal() {
// Colocar la pelota en el centro
ball.x = canvas.width / 2;
ball.y = canvas.height / 2;
ball.owner = null;
ball.speed = 0;
ballTrail = [];
// Quitar la pelota a todos los jugadores
playerTeam.forEach(player => player.hasBall = false);
cpuTeam.forEach(player => player.hasBall = false);
// Volver a posiciones iniciales
initGameObjects();
updateMessage("¡Reanudación del partido!");
}
// Finalizar partido
function endMatch() {
gameActive = false;
gameData.gameState = 'finished';
let resultMessage = "";
if (gameData.score.player > gameData.score.cpu) {
resultMessage = `¡Victoria del ${gameData.selectedTeam}! ${gameData.score.player} - ${gameData.score.cpu}`;
} else if (gameData.score.player < gameData.score.cpu) {
resultMessage = `Derrota contra ${gameData.selectedOpponent}. ${gameData.score.player} - ${gameData.score.cpu}`;
} else {
resultMessage = `Empate. ¡Buen partido! ${gameData.score.player} - ${gameData.score.cpu}`;
}
updateMessage("¡Fin del partido! " + resultMessage);
setTimeout(() => {
alert(`Partido finalizado\n\n${gameData.selectedTeam} ${gameData.score.player} - ${gameData.score.cpu} ${gameData.selectedOpponent}\n\n${resultMessage}`);
stopGame();
showScreen('title');
resetGameData();
}, 2000);
}
// Pasar la pelota
function passBall() {
if (!activePlayer || !activePlayer.hasBall || isCelebrating) return;
// Encontrar el jugador más cercano en línea de pase
let closestTeammate = null;
let closestDistance = Infinity;
playerTeam.forEach(player => {
if (player !== activePlayer && !player.isGoalkeeper) {
const dx = player.x - activePlayer.x;
const dy = player.y - activePlayer.y;
const distance = Math.sqrt(dx*dx + dy*dy);
// Verificar que esté dentro de un rango razonable y en el mismo lado
if (distance < 200 && player.x < canvas.width / 2 && distance < closestDistance) {
closestTeammate = player;
closestDistance = distance;
}
}
});
if (closestTeammate) {
// Calcular dirección del pase
const dx = closestTeammate.x - activePlayer.x;
const dy = closestTeammate.y - activePlayer.y;
const distance = Math.sqrt(dx*dx + dy*dy);
const direction = Math.atan2(dy, dx);
// Pasar la pelota
activePlayer.hasBall = false;
closestTeammate.hasBall = true;
activePlayer = closestTeammate;
ball.owner = 'player';
ball.speed = 10;
ball.direction = direction;
// Animación de pase
animatePass();
updateMessage("¡Pase preciso!");
} else {
updateMessage("¡No hay compañeros para pasar!");
}
}
// Pasar la pelota (CPU)
function passBallCPU(player) {
if (!player || !player.hasBall || isCelebrating) return;
// Encontrar un compañero
const teammates = cpuTeam.filter(p => p !== player && !p.isGoalkeeper);
if (teammates.length > 0) {
const teammate = teammates[Math.floor(Math.random() * teammates.length)];
const dx = teammate.x - player.x;
const dy = teammate.y - player.y;
const distance = Math.sqrt(dx*dx + dy*dy);
const direction = Math.atan2(dy, dx);
player.hasBall = false;
teammate.hasBall = true;
ball.owner = 'cpu';
ball.speed = 10;
ball.direction = direction;
animatePass();
updateMessage("¡La CPU pasa el balón!");
}
}
// Chutar la pelota
function shootBall(pressDuration) {
if (!activePlayer || !activePlayer.hasBall || isCelebrating) return;
// Calcular potencia del chute
const power = Math.min(pressDuration / 500, 2.0);
// Dirección hacia la portería rival
const goalX = canvas.width - 30;
const goalY = canvas.height / 2 + (Math.random() * 40 - 20);
const dx = goalX - activePlayer.x;
const dy = goalY - activePlayer.y;
const distance = Math.sqrt(dx*dx + dy*dy);
// Soltar la pelota
activePlayer.hasBall = false;
ball.owner = null;
// Aplicar velocidad a la pelota
ball.speed = 12 + power * 8;
ball.direction = Math.atan2(dy, dx) + (Math.random() * 0.3 - 0.15);
animateShot();
updateMessage("¡Chute al arco!");
}
// Chutar la pelota (CPU)
function shootBallCPU(player) {
if (!player || !player.hasBall || isCelebrating) return;
// Dirección hacia la portería del jugador
const goalX = 30;
const goalY = canvas.height / 2 + (Math.random() * 80 - 40);
const dx = goalX - player.x;
const dy = goalY - player.y;
const distance = Math.sqrt(dx*dx + dy*dy);
// Soltar la pelota
player.hasBall = false;
ball.owner = null;
// Aplicar velocidad a la pelota
ball.speed = 10 + Math.random() * 6;
ball.direction = Math.atan2(dy, dx);
animateShot();
updateMessage("¡La CPU chuta al arco!");
}
// Animar pase
function animatePass() {
const passElements = document.querySelectorAll('.team-score');
passElements.forEach(el => {
el.classList.add('pass-animation');
setTimeout(() => el.classList.remove('pass-animation'), 300);
});
}
// Animar chute
function animateShot() {
const shotElements = document.querySelectorAll('.team-score');
shotElements.forEach(el => {
el.classList.add('shot-animation');
setTimeout(() => el.classList.remove('shot-animation'), 400);
});
}
// Actualizar mensaje
function updateMessage(text) {
const messageElement = document.getElementById('message-text');
messageElement.textContent = text;
const panel = document.getElementById('message-panel');
panel.classList.add('pulse');
setTimeout(() => panel.classList.remove('pulse'), 300);
}
// Mensaje aleatorio
function randomMessage() {
const randomIndex = Math.floor(Math.random() * gameData.messages.length);
updateMessage(gameData.messages[randomIndex]);
}
</script>
</body>
</html>2
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