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<!DOCTYPE html> <html lang="ar" dir="rtl"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>لعبة تفادي العقبات - إصدار محسّن</title> <style> * { box-sizing: border-box; user-select: none; -webkit-user-select: none; touch-action: manipulation; } body { margin: 0; background: #0f172a; color: #fff; font-family: sans-serif; display: flex; flex-direction: column; align-items: center; justify-content: center; height: 100vh; overflow: hidden; } h2 { margin: 5px 0 5px 0; font-size: 20px; color: #38bdf8; } #info-board { display: flex; justify-content: space-between; width: 340px; font-size: 15px; margin-bottom: 8px; color: #94a3b8; font-weight: bold; } #info-board span { color: #38bdf8; } canvas { background: #1e293b; border: 3px solid #38bdf8; border-radius: 12px; box-shadow: 0 10px 25px rgba(0,0,0,0.5); display: block; } #controls { display: flex; justify-content: space-between; width: 340px; margin-top: 15px; } .control-btn { flex: 1; padding: 20px; font-size: 24px; background: #38bdf8; color: #0f172a; border: none; border-radius: 12px; margin: 0 8px; font-weight: bold; box-shadow: 0 4px 10px rgba(56, 189, 248, 0.3); cursor: pointer; outline: none; } .control-btn:active, .control-btn.active { background: #0284c7; transform: scale(0.95); } </style> </head> <body> <h2>لعبة تفادي العقبات</h2> <div id="info-board"> <div>النقاط: <span id="score">0</span></div> <div>المرحلة: <span id="level">1</span></div> </div> <canvas id="gameCanvas" width="340" height="400"></canvas> <div id="controls"> <button class="control-btn" id="leftBtn">◀</button> <button class="control-btn" id="rightBtn">▶</button> </div> <script> const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); const scoreDisplay = document.getElementById("score"); const levelDisplay = document.getElementById("level"); // إعدادات اللاعب let player = { x: 150, y: 340, width: 40, height: 20, speed: 6, color: "#38bdf8" }; // إعدادات العائق let obstacle = { x: Math.random() * 310, y: -30, width: 30, height: 30, speed: 3.5, color: "#f43f5e" }; let score = 0; let level = 1; let isGameOver = false; let movingLeft = false; let movingRight = false; // ربط أزرار التحكم باللمس والماوس بدقة const leftBtn = document.getElementById("leftBtn"); const rightBtn = document.getElementById("rightBtn"); leftBtn.addEventListener("touchstart", (e) => { e.preventDefault(); movingLeft = true; leftBtn.classList.add("active"); }); leftBtn.addEventListener("touchend", (e) => { e.preventDefault(); movingLeft = false; leftBtn.classList.remove("active"); }); leftBtn.addEventListener("mousedown", () => { movingLeft = true; }); leftBtn.addEventListener("mouseup", () => { movingLeft = false; }); leftBtn.addEventListener("mouseleave", () => { movingLeft = false; }); rightBtn.addEventListener("touchstart", (e) => { e.preventDefault(); movingRight = true; rightBtn.classList.add("active"); }); rightBtn.addEventListener("touchend", (e) => { e.preventDefault(); movingRight = false; rightBtn.classList.remove("active"); }); rightBtn.addEventListener("mousedown", () => { movingRight = true; }); rightBtn.addEventListener("mouseup", () => { movingRight = false; }); rightBtn.addEventListener("mouseleave", () => { movingRight = false; }); // تحديث منطق اللعبة function update() { if (isGameOver) return; // حركة اللاعب مع الالتزام بحدود الـ Canvas تماماً if (movingLeft && player.x > 0) { player.x -= player.speed; } if (movingRight && player.x < canvas.width - player.width) { player.x += player.speed; } // حركة العائق للأسفل obstacle.y += obstacle.speed; // إذا تجاوز العائق الشاشة إلى الأسفل if (obstacle.y > canvas.height) { obstacle.y = -30; obstacle.x = Math.random() * (canvas.width - obstacle.width); score++; scoreDisplay.textContent = score; // حساب وتحديث المرحلة بدقة let newLevel = Math.floor(score / 10) + 1; if (newLevel > level) { level = newLevel; levelDisplay.textContent = level; // زيادة تدريجية ومدروسة للسرعة حتى لا تصبح اللعبة مستحيلة فجأة obstacle.speed += 0.8; } } // فحص الاصطدام (خسارة) if ( player.x < obstacle.x + obstacle.width && player.x + player.width > obstacle.x && player.y < obstacle.y + obstacle.height && player.y + player.height > obstacle.y ) { isGameOver = true; } } // رسم العناصر على الشاشة function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); if (!isGameOver) { // رسم اللاعب ctx.fillStyle = player.color; ctx.fillRect(player.x, player.y, player.width, player.height); // رسم العائق ctx.fillStyle = obstacle.color; ctx.fillRect(obstacle.x, obstacle.y, obstacle.width, obstacle.height); } else { // شاشة نهاية اللعبة ctx.fillStyle = "#ffffff"; ctx.font = "bold 22px sans-serif"; ctx.textAlign = "center"; ctx.fillText("انتهت اللعبة!", canvas.width / 2, canvas.height / 2 - 30); ctx.font = "16px sans-serif"; ctx.fillStyle = "#94a3b8"; ctx.fillText("النقاط النهائية: " + score, canvas.width / 2, canvas.height / 2 + 5); ctx.fillText("المرحلة التي وصلت إليها: " + level, canvas.width / 2, canvas.height / 2 + 30); ctx.fillStyle = "#38bdf8"; ctx.font = "13px sans-serif"; ctx.fillText("حدث الصفحة لإعادة المحاولة", canvas.width / 2, canvas.height / 2 + 65); } } function loop() { update(); draw(); requestAnimationFrame(loop); } loop(); </script> </body> </html>
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96.0ms

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96.0ms

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