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Script
<!DOCTYPE html> <html lang="en"> <head> <style> body { margin: 0; background-color: #000; overflow: hidden; } canvas { display: block; } </style> </head> <body> <canvas id="canvas"></canvas> <script> const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; let mouse = { x: 0, y: 0 }; let segments = []; const numSegments = 25; // Reel structure length const segLength = 18; for (let i = 0; i < numSegments; i++) { segments.push({ x: 0, y: 0, angle: 0 }); } window.addEventListener('mousemove', (e) => { mouse.x = e.clientX; mouse.y = e.clientY; }); function drawSegment(x, y, angle, i) { ctx.save(); ctx.translate(x, y); ctx.rotate(angle); // Reel Style: Skeleton/Legs ctx.beginPath(); ctx.strokeStyle = '#ffae00'; // Exact Yellow from Reel ctx.lineWidth = 2; // Central bone ctx.moveTo(0, 0); ctx.lineTo(-segLength, 0); // Cross legs (Reptile look) ctx.moveTo(-segLength/2, -15); ctx.lineTo(-segLength/2, 15); ctx.stroke(); ctx.restore(); } function animate() { ctx.clearRect(0, 0, canvas.width, canvas.height); let targetX = mouse.x; let targetY = mouse.y; segments.forEach((seg, i) => { const dx = targetX - seg.x; const dy = targetY - seg.y; seg.angle = Math.atan2(dy, dx); seg.x = targetX - Math.cos(seg.angle) * segLength; seg.y = targetY - Math.sin(seg.angle) * segLength; drawSegment(seg.x, seg.y, seg.angle, i); targetX = seg.x; targetY = seg.y; }); requestAnimationFrame(animate); } animate(); </script> </body> </html>
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Performance Summary

1

Requests

1

Domains

3KB

Transfer Size

3KB

Content Size

110.0ms

Dom Content Loaded

128.0ms

First Paint

110.0ms

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