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Script
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>SOUMEN PRO RACER HD</title> <style> * { box-sizing: border-box; user-select: none; -webkit-user-select: none; } body, html { margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden; background: #000; font-family: 'Arial Black', sans-serif; } #gameCanvas { width: 100%; height: 100%; display: block; } .ui-screen { position: absolute; top: 0; left: 0; width: 100%; height: 100%; background: radial-gradient(circle, #1a1a2e, #000); display: flex; flex-direction: column; justify-content: center; align-items: center; z-index: 10; } .title { font-size: 4rem; color: #fff; text-transform: uppercase; letter-spacing: 5px; text-shadow: 0 0 20px #00d2ff, 0 0 40px #00d2ff; } .mode-btn { margin-top: 20px; padding: 20px 50px; font-size: 20px; color: #fff; border: 2px solid #00d2ff; background: transparent; border-radius: 50px; cursor: pointer; transition: 0.3s; } .mode-btn:hover { background: #00d2ff; color: #000; } </style> </head> <body> <canvas id="gameCanvas"></canvas> <div id="mainMenu" class="ui-screen"> <div class="title">SOUMEN</div> <div style="color: #00d2ff; margin-bottom: 40px;">ULTIMATE RACING HD</div> <button class="mode-btn" onclick="startGame('solo')">SOLO MODE</button> <button class="mode-btn" onclick="startGame('medium')">MEDIUM MODE</button> <button class="mode-btn" onclick="startGame('fast')">FAST MODE</button> </div> <script> const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); let w, h, bikeX, gameSpeed, score, gameState = 'MENU', obstacles = []; function resize() { w = canvas.width = window.innerWidth; h = canvas.height = window.innerHeight; } window.addEventListener('resize', resize); resize(); function startGame(mode) { document.getElementById('mainMenu').style.display = 'none'; gameSpeed = mode === 'solo' ? 5 : (mode === 'medium' ? 10 : 16); gameState = 'PLAYING'; bikeX = w/2; score = 0; obstacles = []; } function draw() { ctx.fillStyle = "#000"; ctx.fillRect(0,0,w,h); if(gameState === 'PLAYING') { // ROAD DRAWING (Wide 3D Perspective) ctx.fillStyle = "#222"; ctx.beginPath(); ctx.moveTo(w*0.1, h); ctx.lineTo(w*0.9, h); ctx.lineTo(w*0.55, h*0.3); ctx.lineTo(w*0.45, h*0.3); ctx.fill(); // 3D SOUMEN Text in Background ctx.save(); ctx.font = "bold 200px Arial Black"; ctx.fillStyle = "rgba(255,255,255,0.05)"; ctx.textAlign = "center"; ctx.fillText("SOUMEN", w/2, h*0.4); ctx.restore(); // BIKE ctx.fillStyle = "#00d2ff"; ctx.fillRect(bikeX-30, h-100, 60, 40); score++; ctx.fillStyle = "#fff"; ctx.font = "30px Arial"; ctx.fillText("SCORE: " + Math.floor(score/10), 50, 50); } requestAnimationFrame(draw); } // Simple Touch Controls window.addEventListener('touchstart', e => { bikeX = e.touches[0].clientX; }); window.addEventListener('touchmove', e => { bikeX = e.touches[0].clientX; }); draw(); </script> </body> </html>
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