Meta Description" name="description" />
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<title>Defender 3D: Meter & Breakers</title>
<style>
body { margin: 0; background: #87CEEB; overflow: hidden; font-family: sans-serif; touch-action: none; }
#ui-layer { position: absolute; top: 10px; left: 10px; color: white; z-index: 10; text-shadow: 2px 2px #000; }
/* Speedometer Style */
#meter-container { position: absolute; bottom: 120px; right: 20px; width: 100px; height: 100px; background: rgba(0,0,0,0.7); border: 3px solid #fff; border-radius: 50%; z-index: 15; }
#needle { position: absolute; bottom: 50%; left: 50%; width: 2px; height: 40px; background: red; transform-origin: bottom; transform: rotate(-90deg); transition: 0.1s; }
#controls { position: absolute; bottom: 20px; width: 100%; display: flex; justify-content: space-around; z-index: 20; }
.btn { width: 65px; height: 65px; background: rgba(0,0,0,0.6); border: 2px solid white; border-radius: 50%; color: white; display: flex; align-items: center; justify-content: center; font-size: 14px; font-weight: bold; }
.exit-btn { background: #ffcc00; color: #000; border-radius: 10px; width: 80px; }
.fire { background: red; border-radius: 10px; width: 80px; box-shadow: 0 0 10px red; }
canvas { display: block; width: 100vw; height: 100vh; }
</style>
</head>
<body>
<div id="ui-layer">
<b>GTA: HIGHWAY DEFENDER</b><br>
STATUS: <span id="st">IN CAR</span>
</div>
<div id="meter-container">
<div style="color:white; font-size:10px; text-align:center; margin-top:70px">KM/H</div>
<div id="needle"></div>
</div>
<div id="controls">
<div style="display:flex; gap:10px">
<div class="btn" id="l">L</div>
<div class="btn" id="r">R</div>
</div>
<div style="display:flex; flex-direction:column; gap:10px">
<div class="btn fire" id="f">FIRE π₯</div>
<div class="btn exit-btn" id="e">EXIT πΆ</div>
</div>
<div style="display:flex; gap:10px">
<div class="btn" id="b" style="background:rgba(255,0,0,0.5)">BRK</div>
<div class="btn" id="g" style="background:rgba(0,255,0,0.5)">GAS</div>
</div>
</div>
<canvas id="c"></canvas>
<script>
const canvas = document.getElementById('c');
const ctx = canvas.getContext('2d');
let w, h, speed = 0, carX = 0, roadZ = 0, inCar = true, jump = 0;
let traffic = [], particles = [], breakers = [], nitro = [];
function init() {
w = canvas.width = window.innerWidth;
h = canvas.height = window.innerHeight;
carX = w / 2;
for(let i=0; i<10; i++) spawnTraffic(true);
for(let i=0; i<3; i++) spawnBreaker(i * 2000 + 1000);
}
function spawnTraffic(init = false) {
traffic.push({ lane: Math.random()*5-2.5, z: init?Math.random()*4000:roadZ+3000, s: 10+Math.random()*10, c: '#fff' });
}
function spawnBreaker(zPos) {
breakers.push({ z: zPos });
}
let input = { l:0, r:0, g:0, b:0 };
const bind = (id, k) => {
document.getElementById(id).ontouchstart = (e) => {
e.preventDefault();
if(id === 'e') { if(speed<5) inCar = !inCar; }
else { input[k] = 1; if(id==='f') shoot(); }
};
document.getElementById(id).ontouchend = (e) => { e.preventDefault(); input[k] = 0; };
};
bind('l','l'); bind('r','r'); bind('g','g'); bind('b','b'); bind('f','f'); bind('e','e');
function shoot() {
traffic.forEach((t, i) => {
let rZ = t.z - roadZ;
if(rZ > 0 && rZ < 1500) {
traffic.splice(i, 1); spawnTraffic();
for(let p=0; p<10; p++) particles.push({x:w/2, y:h*0.5, vx:Math.random()*10-5, vy:Math.random()*-10, l:20});
}
});
}
function draw() {
ctx.fillStyle = "#87CEEB"; ctx.fillRect(0, 0, w, h); // Sky
ctx.fillStyle = "#3e8e41"; ctx.fillRect(0, h*0.4, w, h*0.6); // Grass
let horizon = h * 0.4;
ctx.fillStyle = "#222"; ctx.beginPath();
ctx.moveTo(w*0.45, horizon); ctx.lineTo(w*0.55, horizon);
ctx.lineTo(w*1.8, h); ctx.lineTo(w*-0.8, h); ctx.fill();
// Breakers Drawing
breakers.forEach((br, i) => {
let rZ = br.z - roadZ;
if(rZ < -100) { br.z = roadZ +1
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