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Script
<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>Slow Roads Mobile</title> <style> body { margin: 0; overflow: hidden; background: #1a1a2e; font-family: sans-serif; } canvas { display: block; width: 100vw; height: 100vh; touch-action: none; } #ui { position: absolute; top: 20px; left: 20px; color: #e94560; font-size: 20px; pointer-events: none; } #controls { position: absolute; bottom: 30px; width: 100%; display: flex; justify-content: space-around; } .btn { width: 80px; height: 80px; background: rgba(255,255,255,0.1); border-radius: 50%; border: 2px solid #e94560; color: white; display: flex; align-items: center; justify-content: center; user-select: none; -webkit-tap-highlight-color: transparent; } </style> </head> <body> <div id="ui">Hız: <span id="speed">0</span> km/h</div> <div id="controls"> <div class="btn" id="leftBtn">L</div> <div class="btn" id="accelBtn">GAZ</div> <div class="btn" id="rightBtn">R</div> </div> <canvas id="gameCanvas"></canvas> <script> const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); const speedEl = document.getElementById('speed'); // Ekran boyutlandırma function resize() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; } window.addEventListener('resize', resize); resize(); // Oyun Değişkenleri let speed = 0; let offset = 0; let playerX = 0; let curve = 0; let track = []; const laneWidth = 1500; const segL = 200; // Segment uzunluğu // Track oluştur (Sonsuz yol mantığı) for(let n = 0; n < 500; n++) { track.push({ x: Math.sin(n/20) * 1000, y: n * segL, z: n * segL }); } // Kontroller let keys = { left: false, right: false, accel: false }; document.getElementById('leftBtn').ontouchstart = () => keys.left = true; document.getElementById('leftBtn').ontouchend = () => keys.left = false; document.getElementById('rightBtn').ontouchstart = () => keys.right = true; document.getElementById('rightBtn').ontouchend = () => keys.right = false; document.getElementById('accelBtn').ontouchstart = () => keys.accel = true; document.getElementById('accelBtn').ontouchend = () => keys.accel = false; function project(p, cameraX, cameraY, cameraZ, cameraDepth) { const scale = cameraDepth / (p.z - cameraZ); return { x: (canvas.width/2) + (p.x - cameraX) * scale * canvas.width/2, y: (canvas.height/2) - (p.y - cameraY) * scale * canvas.height/2, w: laneWidth * scale * canvas.width/2 }; } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Gökyüzü (Gradient) let grad = ctx.createLinearGradient(0, 0, 0, canvas.height); grad.addColorStop(0, "#1a1a2e"); grad.addColorStop(1, "#16213e"); ctx.fillStyle = grad; ctx.fillRect(0,0, canvas.width, canvas.height); // Hareket mantığı if (keys.accel) speed = Math.min(speed + 2, 150); else speed = Math.max(speed - 1, 0); if (keys.left) playerX -= 0.05 * (speed/50); if (keys.right) playerX += 0.05 * (speed/50); offset += speed * 2; speedEl.innerText = Math.round(speed); const startNode = Math.floor(offset / segL); const cameraZ = offset; const cameraX = playerX * laneWidth + track[startNode % 500].x; // Yolu Çiz for(let n = startNode; n < startNode + 40; n++) { const curr = track[n % 500]; const prev = track[(n-1) % 500]; const camZ = offset; // Basitleştirilmiş 3D projeksiyon const p1 = project(curr, cameraX, 500, cameraZ, 0.8); const p2 = project(prev, cameraX, 500, cameraZ, 0.8); if (p1.y <= p2.y) continue; ctx.fillStyle = (n % 2) ? "#444" : "#333"; ctx.beginPath(); ctx.moveTo(p2.x - p2.w, p2.y); ctx.lineTo(p2.x + p2.w, p2.y); ctx.lineTo(p1.x + p1.w, p1.y); ctx.lineTo(p1.x - p1.w, p1.y); ctx.fill(); // Yan şeritler ctx.fillStyle = "#e94560"; ctx.fillRect(p1.x - p1.w - 10, p1.y, 20, 5); ctx.fillRect(p1.x + p1.w - 10, p1.y, 20, 5); } // Araba (Oyuncu) ctx.fillStyle = "#0f3460"; ctx.fillRect(canvas.width/2 - 30, canvas.height - 120, 60, 40); ctx.fillStyle = "#e94560"; // Stop lambaları ctx.fillRect(canvas.width/2 - 25, canvas.height - 90, 10, 5); ctx.fillRect(canvas.width/2 + 15, canvas.height - 90, 10, 5); requestAnimationFrame(draw); } draw(); </script> </body> </html>
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Performance Summary

1

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1

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5KB

Transfer Size

5KB

Content Size

587.0ms

Dom Content Loaded

684.0ms

First Paint

587.0ms

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