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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>Mobile Free Fire Clone</title> <style> body { margin: 0; background: #2d5a27; overflow: hidden; touch-action: none; font-family: sans-serif; } #ui-top { position: absolute; top: 10px; width: 100%; text-align: center; color: white; font-weight: bold; z-index: 10; } #health-bar { width: 150px; height: 15px; background: red; border: 2px solid #fff; display: inline-block; } #health-val { width: 100%; height: 100%; background: #00ff00; } /* Mobile Buttons */ .btn { position: absolute; background: rgba(255,255,255,0.3); border: 2px solid #fff; border-radius: 50%; color: white; font-weight: bold; text-align: center; user-select: none; } #fire-btn { bottom: 40px; right: 40px; width: 80px; height: 80px; line-height: 80px; background: rgba(255, 0, 0, 0.5); } #grenade-btn { bottom: 140px; right: 45px; width: 60px; height: 60px; line-height: 60px; background: rgba(0, 0, 255, 0.5); } #jump-btn { bottom: 40px; left: 40px; width: 80px; height: 80px; line-height: 80px; } canvas { display: block; } </style> </head> <body> <div id="ui-top"> HP <div id="health-bar"><div id="health-val"></div></div> | KILLS: <span id="kills">0</span> </div> <div id="jump-btn" class="btn">JUMP</div> <div id="fire-btn" class="btn">FIRE</div> <div id="grenade-btn" class="btn">BOMB</div> <canvas id="gameCanvas"></canvas> <script> const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; let gameState = "plane"; let planeSize = 50; let planeX = -200; let score = 0; let hp = 100; let player = { x: canvas.width/2, y: canvas.height - 150 }; let enemies = []; let grenadeActive = false; function drawHuman(x, y, color, angle) { ctx.save(); ctx.translate(x, y); // Legs ctx.fillStyle = "#333"; ctx.fillRect(-8, 10, 6, 15); ctx.fillRect(2, 10, 6, 15); // Body ctx.fillStyle = color; ctx.fillRect(-12, -15, 24, 30); // Arms ctx.fillStyle = "#D2B48C"; ctx.fillRect(-18, -10, 6, 20); ctx.fillRect(12, -10, 6, 20); // Head ctx.fillStyle = "#D2B48C"; ctx.beginPath(); ctx.arc(0, -25, 10, 0, Math.PI*2); ctx.fill(); // Eyes ctx.fillStyle = "black"; ctx.fillRect(-4, -28, 2, 2); ctx.fillRect(4, -28, 2, 2); // Gun ctx.fillStyle = "black"; ctx.fillRect(5, -5, 25, 6); ctx.restore(); } function animate() { ctx.fillStyle = "#3a7d32"; ctx.fillRect(0, 0, canvas.width, canvas.height); if (gameState === "plane") { ctx.fillStyle = "silver"; ctx.fillRect(planeX, 150, planeSize * 4, planeSize); planeX += 5; if(planeX > canvas.width) planeX = -200; } if (gameState === "fight") { drawHuman(player.x, player.y, "#1b4d3e"); enemies.forEach((en, i) => { drawHuman(en.x, en.y, "#7a1a1a"); en.x += Math.sin(Date.now()/1000) * 2; // Moving }); } requestAnimationFrame(animate); } // Button Controls document.getElementById('jump-btn').addEventListener('touchstart', () => { if(gameState === "plane") { gameState = "fight"; for(let i=0; i<10; i++) enemies.push({x: Math.random()*canvas.width, y: Math.random()*canvas.height/2}); } }); document.getElementById('fire-btn').addEventListener('touchstart', () => { if(gameState === "fight") { // Shooting logic enemies.forEach((en, i) => { if(Math.abs(en.x - player.x) < 50) { // Aiming logic enemies.splice(i, 1); score++; document.getElementById('kills').innerText = score; } }); } }); document.getElementById('grenade-btn').addEventListener('touchstart', () => {
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5KB

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5KB

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56.0ms

Dom Content Loaded

104.0ms

First Paint

56.0ms

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