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<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>Mobil Minecraft + Zıplama</title> <style> body { margin: 0; overflow: hidden; touch-action: none; background: #000; } canvas { display: block; } #ui { position: absolute; top: 10px; width: 100%; color: white; font-family: sans-serif; text-align: center; pointer-events: none; text-shadow: 1px 1px 2px black; } </style> </head> <body> <div id="ui">ÜST: Zıpla | SOL: İleri | SAĞ: Dön</div> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script> const scene = new THREE.Scene(); scene.background = new THREE.Color(0x87CEEB); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Işıklandırma scene.add(new THREE.AmbientLight(0x404040)); const light = new THREE.DirectionalLight(0xffffff, 1); light.position.set(5, 10, 7.5); scene.add(light); // Zemin const geometry = new THREE.BoxGeometry(1, 1, 1); const material = new THREE.MeshLambertMaterial({ color: 0x33aa33 }); for(let x = -10; x < 10; x++) { for(let z = -10; z < 10; z++) { const cube = new THREE.Mesh(geometry, material); cube.position.set(x, 0, z); scene.add(cube); } } camera.position.y = 2; // Göz hizası // Fizik Değişkenleri let velocityY = 0; let isJumping = false; const gravity = -0.01; const jumpStrength = 0.2; // Kontrol Değişkenleri let moveForward = false; let rotateRight = false; window.addEventListener('touchstart', (e) => { const touchX = e.touches[0].clientX; const touchY = e.touches[0].clientY; if(touchY < window.innerHeight * 0.3) { // Ekranın üst %30'u zıplatır if(!isJumping) { velocityY = jumpStrength; isJumping = true; } } else if(touchX < window.innerWidth / 2) { moveForward = true; } else { rotateRight = true; } }); window.addEventListener('touchend', () => { moveForward = false; rotateRight = false; }); function animate() { requestAnimationFrame(animate); // Hareket ve Dönüş if(moveForward) camera.translateZ(-0.1); if(rotateRight) camera.rotation.y -= 0.05; // Zıplama ve Yerçekimi Fiziği velocityY += gravity; camera.position.y += velocityY; if(camera.position.y < 2) { // Yere çarpma kontrolü camera.position.y = 2; velocityY = 0; isJumping = false; } renderer.render(scene, camera); } animate(); </script> </body> </html>
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Performance Summary

2

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2

Domains

122KB

Transfer Size

593KB

Content Size

1,097.0ms

Dom Content Loaded

104.0ms

First Paint

1,097.0ms

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