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Script
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no"> <title>Zombie City Mobile FIX</title> <style> body { margin:0; overflow:hidden; background:black; touch-action:none; } canvas { display:block; } #ui { position:fixed; bottom:10px; width:100%; text-align:center; } .btn { width:60px; height:60px; margin:4px; font-size:14px; border-radius:10px; border:none; background:rgba(255,255,255,0.8); } #hud { position:fixed; top:10px; left:10px; color:white; font-family:Arial; font-size:14px; } #map { position:fixed; top:10px; right:10px; width:120px; height:120px; background:#111; border:2px solid white; display:none; } </style> </head> <body> <canvas id="game"></canvas> <canvas id="map"></canvas> <div id="hud"> ❤️ HP: <span id="hp">100</span><br> ⛽ Fuel: <span id="fuel">100</span> </div> <div id="ui"> <button class="btn" onclick="move(0,-1)">↑</button><br> <button class="btn" onclick="move(-1,0)">←</button> <button class="btn" onclick="move(0,1)">↓</button> <button class="btn" onclick="move(1,0)">→</button> <br> <button class="btn" onclick="shoot()">🔫</button> <button class="btn" onclick="heal()">❤️</button> <button class="btn" onclick="toggleMap()">🗺️</button> <button class="btn" onclick="rescue()">🚁</button> </div> <script> const canvas = document.getElementById("game"); const ctx = canvas.getContext("2d"); function resize(){ canvas.width = window.innerWidth; canvas.height = window.innerHeight; } window.addEventListener("resize", resize); resize(); let player = {x:500,y:500,hp:100,fuel:100}; let bullets = []; let zombies = []; let buildings = []; let goal = {x:1800,y:1800,size:200}; for(let i=0;i<60;i++){ buildings.push({ x:Math.random()*2500, y:Math.random()*2500, w:80, h:80 }); } function spawnZombie(){ let angle = Math.random()*Math.PI*2; let dist = 250 + Math.random()*150; zombies.push({ x:player.x + Math.cos(angle)*dist, y:player.y + Math.sin(angle)*dist, hp:30 }); } setInterval(spawnZombie,1500); function move(dx,dy){ player.x += dx*15; player.y += dy*15; player.fuel -= 0.1; } function shoot(){ bullets.push({ x:player.x, y:player.y, dx:0, dy:-8 }); } function heal(){ player.hp = Math.min(100, player.hp + 20); } function toggleMap(){ let m = document.getElementById("map"); m.style.display = (m.style.display=="none")?"block":"none"; } function rescue(){ alert("🚁 Trực thăng tới! Bạn thắng!"); location.reload(); } function update(){ // zombies chase zombies.forEach(z=>{ let dx = player.x - z.x; let dy = player.y - z.y; let d = Math.sqrt(dx*dx + dy*dy); z.x += dx/d * 0.7; z.y += dy/d * 0.7; if(d < 18) player.hp -= 0.4; }); // bullets move bullets.forEach(b=>{ b.y -= 10; }); // collision buildings (simple) buildings.forEach(b=>{ if(player.x > b.x && player.x < b.x+b.w && player.y > b.y && player.y < b.y+b.h){ player.x -= 10; player.y -= 10; } }); if(player.hp <= 0){ alert("💀 Bạn đã chết!"); location.reload(); } document.getElementById("hp").innerText = Math.floor(player.hp); document.getElementById("fuel").innerText = Math.floor(player.fuel); } function draw(){ ctx.clearRect(0,0,canvas.width,canvas.height); // camera follow let camX = player.x - canvas.width/2; let camY = player.y - canvas.height/2; ctx.save(); ctx.translate(-camX, -camY); // goal (purple win zone) ctx.fillStyle="purple"; ctx.fillRect(goal.x,goal.y,goal.size,goal.size); // buildings ctx.fillStyle="white"; buildings.forEach(b=>{ ctx.fillRect(b.x,b.y,b.w,b.h); }); // zombies ctx.fillStyle="green"; zombies.forEach(z=>{ ctx.beginPath(); ctx.arc(z.x,z.y,10,0,Math.PI*2); ctx.fill(); }); // bullets ctx.fillStyle="yellow"; bullets.forEach(b=>{ ctx.fillRect(b.x,b.y,5,5); }); // player ctx.fillStyle="red"; ctx.beginPath(); ctx.arc(player.x,player.y,10,0,Math.PI*2); ctx.fill(); // direction line (kim chỉ hướng) ctx.strokeStyle="cyan"; ctx.beginPath(); ctx.moveTo(player.x,player.y); ctx.lineTo(player.x,player.y-30); ctx.stroke(); ctx.restore(); } function loop(){ update(); draw(); requestAnimationFrame(loop); } loop(); </script> </body> </html>
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138.0ms

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