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Script
<!DOCTYPE html> <html> <head> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <title>Simple Runner Game</title> <style> body { margin: 0; overflow: hidden; background: #87CEEB; font-family: Arial, sans-serif; } canvas { display: block; background: #f0f0f0; } #score { position: absolute; top: 10px; left: 10px; font-size: 20px; color: #333; } </style> </head> <body onclick="jump()"> <div id="score">Score: 0</div> <canvas id="gameCanvas"></canvas> <script> const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); const scoreElement = document.getElementById("score"); canvas.width = window.innerWidth; canvas.height = window.innerHeight; let score = 0; let gameSpeed = 5; let isGameOver = false; const player = { x: 50, y: canvas.height - 70, width: 40, height: 40, color: "#007bff", dy: 0, jumpForce: 12, gravity: 0.6, grounded: false }; const obstacles = []; function spawnObstacle() { const height = 40 + Math.random() * 40; obstacles.push({ x: canvas.width, y: canvas.height - height - 20, width: 30, height: height, color: "#ff4757" }); } function jump() { if (player.grounded) { player.dy = -player.jumpForce; player.grounded = false; } if (isGameOver) { location.reload(); // গেম ওভার হলে ক্লিক করলে আবার শুরু হবে } } function update() { if (isGameOver) return; player.dy += player.gravity; player.y += player.dy; if (player.y + player.height > canvas.height - 20) { player.y = canvas.height - player.height - 20; player.dy = 0; player.grounded = true; } if (Math.random() < 0.02) { if (obstacles.length === 0 || obstacles[obstacles.length - 1].x < canvas.width - 250) { spawnObstacle(); } } for (let i = obstacles.length - 1; i >= 0; i--) { obstacles[i].x -= gameSpeed; // Collision Detection if (player.x < obstacles[i].x + obstacles[i].width && player.x + player.width > obstacles[i].x && player.y < obstacles[i].y + obstacles[i].height && player.y + player.height > obstacles[i].y) { isGameOver = true; alert("Game Over! Score: " + score); } if (obstacles[i].x + obstacles[i].width < 0) { obstacles.splice(i, 1); score++; scoreElement.innerText = "Score: " + score; gameSpeed += 0.1; } } } function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Ground ctx.fillStyle = "#2ed573"; ctx.fillRect(0, canvas.height - 20, canvas.width, 20); // Player ctx.fillStyle = player.color; ctx.fillRect(player.x, player.y, player.width, player.height); // Obstacles for (let obs of obstacles) { ctx.fillStyle = obs.color; ctx.fillRect(obs.x, obs.y, obs.width, obs.height); } if (isGameOver) { ctx.fillStyle = "rgba(0,0,0,0.5)"; ctx.fillRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = "white"; ctx.font = "30px Arial"; ctx.textAlign = "center"; ctx.fillText("Game Over! Click to Restart", canvas.width / 2, canvas.height / 2); } } function loop() { update(); draw(); requestAnimationFrame(loop); } loop(); </script> </body> </html>
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