Meta Description" name="description" />

Share this result

Previews are deleted daily. Get a permanent share link sent to your inbox:
Script
<!DOCTYPE html><html> <head> <title>Advanced Car Game</title> <style> body { margin: 0; overflow: hidden; } canvas { background: #222; display: block; margin: auto; } </style> </head> <body> <canvas id="gameCanvas" width="400" height="600"></canvas><script> const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); let car = { x: 180, y: 500, width: 40, height: 80 }; let obstacles = []; let score = 0; let speed = 5; let level = 1; // Sound const crashSound = new Audio("https://www.soundjay.com/button/beep-10.mp3"); function drawCar() { ctx.fillStyle = "red"; ctx.fillRect(car.x, car.y, car.width, car.height); } function drawObstacles() { ctx.fillStyle = "yellow"; obstacles.forEach(obs => { ctx.fillRect(obs.x, obs.y, 40, 80); }); } function updateObstacles() { if (Math.random() < 0.04) { obstacles.push({ x: Math.random() * 360, y: -80 }); } obstacles.forEach(obs => { obs.y += speed; if ( obs.x < car.x + car.width && obs.x + 40 > car.x && obs.y < car.y + car.height && obs.y + 80 > car.y ) { crashSound.play(); alert("Game Over! Score: " + score); document.location.reload(); } }); obstacles = obstacles.filter(obs => obs.y < canvas.height); score++; // Level up if (score % 500 === 0) { level++; speed += 1; } } function drawScore() { ctx.fillStyle = "white"; ctx.font = "18px Arial"; ctx.fillText("Score: " + score, 10, 25); ctx.fillText("Level: " + level, 10, 50); } function gameLoop() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawCar(); drawObstacles(); updateObstacles(); drawScore(); requestAnimationFrame(gameLoop); } // Keyboard controls window.addEventListener("keydown", e => { if (e.key === "ArrowLeft" && car.x > 0) car.x -= 25; if (e.key === "ArrowRight" && car.x < 360) car.x += 25; }); // Touch controls (mobile) canvas.addEventListener("touchstart", e => { let touchX = e.touches[0].clientX; if (touchX < window.innerWidth / 2 && car.x > 0) { car.x -= 30; } else if (car.x < 360) { car.x += 30; } }); // Start game gameLoop(); </script></body> </html>
Landing Page
This ad does not have a landing page available
Network Timeline
Performance Summary

2

Requests

2

Domains

2KB

Transfer Size

2KB

Content Size

128.0ms

Dom Content Loaded

116.0ms

First Paint

318.0ms

Load Time
Domain Breakdown
Transfer Size (bytes)
Loading...
Content Size (bytes)
Loading...
Header Size (bytes)
Loading...
Requests
Loading...
Timings (ms)
Loading...
Total Time
Loading...
Content Breakdown
Transfer Size (bytes)
Loading...
Content Size (bytes)
Loading...
Header Size (bytes)
Loading...
Requests
Loading...