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<!DOCTYPE html> <html lang="hi"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Mobile 3D Cave & Dance Game</title> <style> body { margin: 0; overflow: hidden; font-family: sans-serif; touch-action: none; } #ui { position: absolute; top: 10px; left: 10px; color: white; background: rgba(0,0,0,0.6); padding: 8px 12px; border-radius: 8px; font-size: 14px; } .controls { position: absolute; bottom: 20px; left: 20px; display: grid; grid-template-columns: repeat(3, 50px); gap: 5px; } .btn { width: 50px; height: 50px; background: rgba(255,255,255,0.4); border: 2px solid #fff; border-radius: 10px; color: white; font-weight: bold; font-size: 18px; display: flex; align-items: center; justify-content: center; user-select: none; } #action-btns { position: absolute; bottom: 20px; right: 20px; display: flex; flex-direction: column; gap: 10px; } .act-btn { width: 65px; height: 65px; background: #ff4757; border-radius: 50%; color: white; border: 2px solid white; font-weight: bold; font-size: 14px; display: flex; align-items: center; justify-content: center; } </style> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> </head> <body> <div id="ui">📱 स्क्रीन पर स्वाइप करके चारों तरफ देखें!</div> <div class="controls"> <div></div><div class="btn" id="btn-up">▲</div><div></div> <div class="btn" id="btn-left">◀</div><div></div><div class="btn" id="btn-right">▶</div> <div></div><div class="btn" id="btn-down">▼</div><div></div> </div> <div id="action-btns"> <div class="act-btn" id="btn-dance" style="background: #2ed573;">💃 Dance</div> <div class="act-btn" id="btn-jump" style="background: #ffa502;">Jump</div> </div> <script> const scene = new THREE.Scene(); scene.background = new THREE.Color(0x87CEEB); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); const light = new THREE.DirectionalLight(0xffffff, 1); light.position.set(10, 20, 10); scene.add(light); scene.add(new THREE.AmbientLight(0x505050)); // 3D वर्ल्ड और केव निर्माण const geo = new THREE.BoxGeometry(1, 1, 1); const grass = new THREE.MeshLambertMaterial({ color: 0x2ed573 }); const dirt = new THREE.MeshLambertMaterial({ color: 0x8b4513 }); const stone = new THREE.MeshLambertMaterial({ color: 0x747d8c }); for (let x = -10; x <= 10; x++) { for (let z = -10; z <= 10; z++) { const topBlock = new THREE.Mesh(geo, grass); topBlock.position.set(x, 0, z); scene.add(topBlock); for (let y = -1; y >= -4; y--) { if (Math.abs(x) < 3 && y < -1) continue; // Cave space const block = new THREE.Mesh(geo, y === -1 ? dirt : stone); block.position.set(x, y, z); scene.add(block); } } } // कैरेक्टर const player = new THREE.Group(); const body = new THREE.Mesh(new THREE.BoxGeometry(0.6, 0.9, 0.4), new THREE.MeshLambertMaterial({ color: 0x1e90ff })); body.position.y = 0.9; player.add(body); const head = new THREE.Mesh(new THREE.BoxGeometry(0.4, 0.4, 0.4), new THREE.MeshLambertMaterial({ color: 0xff7f50 })); head.position.y = 1.5; player.add(head); scene.add(player); player.position.set(0, 0.5, 0); camera.position.set(0, 2.5, 4); player.add(camera); // मूवमेंट और बटन इवेंट्स let moveFwd = false, moveBwd = false, moveLft = false, moveRgt = false; let isDancing = false, velY = 0, isGrounded = true; const bindBtn = (id, start, end) => { const el = document.getElementById(id); el.addEventListener('touchstart', (e) => { e.preventDefault(); start(); }); el.addEventListener('touchend', (e) => { e.preventDefault(); end(); }); }; bindBtn('btn-up', () => moveFwd = true, () => moveFwd = false); bindBtn('btn-down', () => moveBwd = true, () => moveBwd = false); bindBtn('btn-left', () => moveLft = true, () => moveLft = false); bindBtn('btn-right', () => moveRgt = true, () => moveRgt = false); document.getElementById('btn-dance').addEventListener('touchstart', (e) => { e.preventDefault(); isDancing = !isDancing; }); document.getElementById('btn-jump').addEventListener('touchstart', (e) => { e.preventDefault(); if (isGrounded) { velY = 0.12; isGrounded = false; } }); // टच स्वाइप से कैमरा रोटेशन let lastX = 0; window.addEventListener('touchstart', (e) => { lastX = e.touches[0].clientX; }); window.addEventListener('touchmove', (e) => { let deltaX = e.touches[0].clientX - lastX; player.rotation.y -= deltaX * 0.005; lastX = e.touches[0].clientX; }); // एनीमेशन लूप const clock = new THREE.Clock(); function animate() { requestAnimationFrame(animate); const t = clock.getElapsedTime(); if (moveFwd) player.translateZ(-0.06); if (moveBwd) player.translateZ(0.06); if (moveLft) player.translateX(-0.06); if (moveRgt) player.translateX(0.06); player.position.y += velY; if (player.position.y > 0.5) { velY -= 0.006; } else { player.position.y = 0.5; velY = 0; isGrounded = true; } if (isDancing) { body.rotation.z = Math.sin(t * 10) * 0.3; head.position.y = 1.5 + Math.abs(Math.sin(t * 10)) * 0.1; } else { body.rotation.z = 0; head.position.y = 1.5; } renderer.render(scene, camera); } animate(); </script> </body> </html>
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2

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2

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125KB

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596KB

Content Size

1,704.0ms

Dom Content Loaded

1,324.0ms

First Paint

1,704.0ms

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