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Script
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>3D GTA Style Runner</title> <style> body { margin: 0; overflow: hidden; } canvas { display: block; } </style> </head> <body> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <script> let scene = new THREE.Scene(); scene.background = new THREE.Color(0x87ceeb); let camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000); let renderer = new THREE.WebGLRenderer({antialias:true}); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Lighting let light = new THREE.DirectionalLight(0xffffff, 1); light.position.set(10,20,10); scene.add(light); let ambient = new THREE.AmbientLight(0x404040); scene.add(ambient); // Ground let groundGeo = new THREE.PlaneGeometry(200, 200); let groundMat = new THREE.MeshStandardMaterial({color:0x333333}); let ground = new THREE.Mesh(groundGeo, groundMat); ground.rotation.x = -Math.PI / 2; scene.add(ground); // Player (visible 3D character) let playerGeo = new THREE.BoxGeometry(1,2,1); let playerMat = new THREE.MeshStandardMaterial({color:0xff0000}); let player = new THREE.Mesh(playerGeo, playerMat); player.position.y = 1; scene.add(player); // Buildings function createBuilding(x,z){ let height = Math.random()*10+5; let geo = new THREE.BoxGeometry(5,height,5); let mat = new THREE.MeshStandardMaterial({color:0x555555}); let building = new THREE.Mesh(geo, mat); building.position.set(x,height/2,z); scene.add(building); } for(let i=-50;i<50;i+=15){ createBuilding(-15,i); createBuilding(15,i); } // Camera position camera.position.set(0,5,10); // Controls let keys = {}; document.addEventListener("keydown",(e)=>keys[e.key.toLowerCase()] = true); document.addEventListener("keyup",(e)=>keys[e.key.toLowerCase()] = false); let velocityY = 0; let gravity = 0.01; let canJump = true; function animate(){ requestAnimationFrame(animate); // Movement if(keys["w"]) player.position.z -= 0.2; if(keys["a"]) player.position.x -= 0.2; if(keys["d"]) player.position.x += 0.2; // Jump if(keys[" "] && canJump){ velocityY = 0.2; canJump = false; } velocityY -= gravity; player.position.y += velocityY; if(player.position.y <= 1){ player.position.y = 1; velocityY = 0; canJump = true; } // Camera follow (third person) camera.position.x = player.position.x; camera.position.z = player.position.z + 8; camera.lookAt(player.position); renderer.render(scene,camera); } animate(); </script> </body>
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2

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2

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122KB

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592KB

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2,028.0ms

Dom Content Loaded

1,488.0ms

First Paint

2,028.0ms

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